scenario-godot-expert SKILL.md skillA

scenario-godot-expert from scenario-labs/skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add scenario-labs/skills/scenario-godot-expert@git:20261014.4e21e92

Pins git:20261014.4e21e92 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
scenario-labs/skills
Path
skills/game-engines/godot/scenario-godot-expert/SKILL.md
Versions recorded
2
Latest version
git:20261014.4e21e92, committed Oct 14, 2026
First version recorded
Oct 4, 2026
Size
23,768 bytes
Repository stars
1,063
License
MIT

Use when an agent drives Godot 4.7 on macOS or Windows for any task: headless --script jobs, --import, --check-only, command-line exports, GUT tests, windowed screenshots, the headless editor (-e) or an MCP server into a running editor; when a run hangs or fails silently, a capture is black, Godot 3 code breaks in 4.x, 'Identifier not found', export templates are missing; or when a Godot brief (2D, 3D, shaders, VFX, UI, multiplayer, export) must go to the right scenario-godot-* specialist.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Godot expert (technical director and agent protocol)

Target: Godot 4.7.2.stable (standard build, no C#), macOS Apple Silicon with Metal by default, or Windows with D3D12.

Expert Godot work is a loop run against evidence: set the budget, build one stage, measure it, look at it, fix it, advance. An agent without a mouse gets there by picking the right channel, passing only on a machine-readable result, and never trusting one signal alone. This skill is that protocol, the shared toolkit every scenario-godot-* skill calls ([`scripts/`](scripts/)), and the map of the team. If a sibling skill named here is missing from your available skills, ask the user to install it (`npx skills add scenario-labs/skills --skill <name>`); unattended, proceed from tool schemas and flag the gap.

**Status (2026-10-02):** every toolkit function below ran in Godot 4.7.2 here (23 live tests, 17 offline, all pass; [`references/procedures.md`](references/procedures.md)).

## Stance (the expert delta)
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add scenario-labs/skills/scenario-godot-expert@sha256:eb929177f4ee2a9d

The line at the top of this page pins the label git:20261014.4e21e92, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_fxfx4ejvat2k532q.svg)](https://markdownregistry.com/a/art_fxfx4ejvat2k532q)

1 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 2 versions of this file, between Oct 4, 2026 and Oct 14, 2026, about one every 10 days.

versioncommittedcommitsizeaudit
git:20261014.4e21e92 latest2026-10-14 4e21e92 23,768 BA view · diff
git:20261004.339b02b2026-10-04 339b02b 23,675 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (23768 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

scenario-labs/skills · 1,063 stars · license MIT · pushed 2026-10-19 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_fxfx4ejvat2k532q
GET https://markdownregistry.com/api/v1/resolve?ref=scenario-labs/skills/scenario-godot-expert
GET https://markdownregistry.com/api/v1/blob/eb929177f4ee2a9d2a0b465fdd51db403c32705fac73aa4e52482397aba22c4e

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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