vfx-dissolve SKILL.md skillA

vfx-dissolve from summerengine/summer is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add summerengine/summer/vfx-dissolve@git:20261016.e9d6e70

Pins git:20261016.e9d6e70 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
summerengine/summer
Path
library/skills/vfx-dissolve/SKILL.md
Versions recorded
5
Latest version
git:20261016.e9d6e70, committed Oct 16, 2026
First version recorded
Oct 10, 2026
Size
20,083 bytes
Repository stars
86
License
MIT

Dissolve effect: a mesh burns away with a glowing edge, from a noise-threshold ShaderMaterial.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# dissolve — Mesh Disintegration with Edge Glow

The dissolve shader samples 3D noise per fragment and clips pixels whose noise value is below a `threshold` uniform. Pixels just above the threshold are tinted with an emissive `edge_color` to fake the burning rim. Animate `threshold` from 0 to 1 over `duration` and the mesh appears to dissolve from "nothing missing" to "completely gone." Used for enemy death, item pickups, transitions, summon FX. NOT a particle system — this is a material override on the target mesh itself.

## When to use

- "Enemy disintegrates when killed."
- "Item dissolves when picked up."
- "Banish the demon back to the void."
- "Thanos snap — character turns to dust."
- "Object burns away."
- "Stealth cloak fades the player out."
- The user wants an object to *go away* dramatically rather than `queue_free()` instantly.

## When NOT to use

- The user wants *fire* on the object that doesn't consume it — use `vfx-fire`, not dissolve. Dissolve makes the mesh disappear; fire just sits on top.
- The user wants a particle-driven ash cloud as the object disappears — pair this with `vfx-smoke` (recolor to ash gray) spawned at the dissolving mesh's bounds.
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add summerengine/summer/vfx-dissolve@sha256:2e83ed78b063eb2b

The line at the top of this page pins the label git:20261016.e9d6e70, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_gchlbmf55pkywhms.svg)](https://markdownregistry.com/a/art_gchlbmf55pkywhms)

1 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 5 versions of this file, between Oct 10, 2026 and Oct 16, 2026, about one every 2 days.

versioncommittedcommitsizeaudit
git:20261016.e9d6e70 latest2026-10-16 e9d6e70 20,083 BA view · diff
git:20261016.75c9db42026-10-16 75c9db4 19,987 BA view · diff
git:20261015.a612b4f2026-10-15 a612b4f 18,985 BA view · diff
git:20261015.ee152ef2026-10-15 ee152ef 18,986 BA view · diff
git:20261010.4ade9472026-10-10 4ade947 19,039 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (20083 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

summerengine/summer · 86 stars · license MIT · pushed 2026-10-20 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_gchlbmf55pkywhms
GET https://markdownregistry.com/api/v1/resolve?ref=summerengine/summer/vfx-dissolve
GET https://markdownregistry.com/api/v1/blob/2e83ed78b063eb2b3f4115e14ca0bbd58ec58a7e624728003a7419f8eae9d748

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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