character-kit SKILL.md skillA

character-kit from wolffe/three.js-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add wolffe/three.js-skills/character-kit@git:20261031.845cf45

Pins git:20261031.845cf45 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
wolffe/three.js-skills
Path
skills/character/character-kit/SKILL.md
Versions recorded
2
Latest version
git:20261031.845cf45, committed Oct 31, 2026
First version recorded
Oct 28, 2026
Size
6,238 bytes
Repository stars
3
License
MIT

Put a playable walking character into any Three.js 0.187.0 WebGPU scene. Use when a scene, game or simulation needs a first or third person character that walks, runs, crouches and jumps over level geometry. Parents character-walking, character-camera, character-model and character-input.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Character kit

Target: Three.js 0.187.0, WebGPU renderer (`three/webgpu`), TSL (`three/tsl`), Jolt 1.1.0
(`jolt-physics` WASM) for the capsule. No WebGL fallback, no GLSL, no model files.

A playable character is four independent pieces and a thin wiring layer. Keep them
separate: each is reusable on its own, and the wiring is the only place that knows
about the scene.

| Piece | Skill | Owns |
| --- | --- | --- |
| input | `character-input` | which keys mean which actions, pointer deltas, edge presses |
| walking | `character-walking` | the physics capsule and how it moves |
| camera | `character-camera` | where the camera is and where it looks |
| model | `character-model` | the visible figure and its animation |

The wiring layer (about 120 lines in the recipe below) reads input, decides a wish
direction from the camera yaw, moves the capsule, steps physics, then places the camera
or the model from the capsule's new position.

## Measurements

These are the numbers that make a character feel right on a metric level. Change them
only for a different genre.

| Quantity | Value |
| --- | --- |
| standing height | 1.8 m |
| crouch height | 1.0 m |
| capsule radius | 0.35 m |
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add wolffe/three.js-skills/character-kit@sha256:f72cec59b1680a93

The line at the top of this page pins the label git:20261031.845cf45, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_gzygrdm7i4e5ilbd.svg)](https://markdownregistry.com/a/art_gzygrdm7i4e5ilbd)

2 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 2 versions of this file, between Oct 28, 2026 and Oct 31, 2026, about one every 3 days.

versioncommittedcommitsizeaudit
git:20261031.845cf45 latest2026-10-31 845cf45 6,238 BA view · diff
git:20261028.62f2e2f2026-10-28 62f2e2f 6,238 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (6238 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

wolffe/three.js-skills · 3 stars · license MIT · pushed 2026-11-02 · branch master

API

GET https://markdownregistry.com/api/v1/artifacts/art_gzygrdm7i4e5ilbd
GET https://markdownregistry.com/api/v1/resolve?ref=wolffe/three.js-skills/character-kit
GET https://markdownregistry.com/api/v1/blob/f72cec59b1680a9361ac61af694fd55cdea3a0f5977d3337999d06f138b682fd

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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Every file in wolffe/three.js-skills

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