scenario-unreal-materials SKILL.md skillA

scenario-unreal-materials from scenario-labs/skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add scenario-labs/skills/scenario-unreal-materials@git:20260926.9ac7861

Pins git:20260926.9ac7861 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
scenario-labs/skills
Path
skills/game-engines/unreal/scenario-unreal-materials/SKILL.md
Versions recorded
1
Latest version
git:20260926.9ac7861, committed Sep 26, 2026
Size
18,512 bytes
Repository stars
1,063
License
MIT

Use when a UE5 task involves materials or textures: a master material and instances for a kit, Substrate or legacy, Blendable vs Adaptive GBuffer, glass, emissive screens, decals, edge wear and dirt, landscape layers and RVT, toon or cel shading, "too many shaders" or shader permutations, static switches, usage flags, texture compression (BC7, normal maps, ORM packing, sRGB), texture memory, or "is this material expensive".

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Unreal materials (master materials, Substrate, textures, shader cost)

Expert level means a few master materials whose instances cover the kit, a known and budgeted permutation count, cost proven in milliseconds on a fixed camera, and physically plausible values before any artistic push. The graph is authored once (scripted build or template); everything else is instances, Custom Primitive Data and textures that follow a role policy. Never trust the instruction count or a pretty preview. If a sibling skill named here is missing from your available skills, ask the user to install it (`npx skills add scenario-labs/skills --skill <name>`); unattended, proceed from tool schemas and flag the gap.

**REQUIRED BACKGROUND:** scenario-unreal-expert (channels, review loop, 5.8 traps).

**Status (2026-09-24):** Unreal is not installed; offline tests pass (`tests/code/unreal-materials/run_all.sh`, editor layer on a fake `unreal`). Every snippet is **not yet run in Unreal**: run P0 first.

## Stance (the expert delta)
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add scenario-labs/skills/scenario-unreal-materials@sha256:42bd8d485c9be993

The line at the top of this page pins the label git:20260926.9ac7861, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_i22oc5qto5wuqmtz.svg)](https://markdownregistry.com/a/art_i22oc5qto5wuqmtz)

2 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 1 version of this file, committed on Sep 26, 2026.

versioncommittedcommitsizeaudit
git:20260926.9ac7861 latest2026-09-26 9ac7861 18,512 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (18512 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

scenario-labs/skills · 1,063 stars · license MIT · pushed 2026-10-19 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_i22oc5qto5wuqmtz
GET https://markdownregistry.com/api/v1/resolve?ref=scenario-labs/skills/scenario-unreal-materials
GET https://markdownregistry.com/api/v1/blob/42bd8d485c9be993e925250940319e4fd60cfbb8466bc9fb1afea8218d4f7a5c

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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