phaser-engineer SKILL.md skillA
phaser-engineer from lazyisefficient/agentic-os is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add lazyisefficient/agentic-os/phaser-engineer@git:20260716.7c29779Pins git:20260716.7c29779 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- lazyisefficient/agentic-os
- Path
.claude/skills/phaser-engineer/SKILL.md- Versions recorded
- 5
- Latest version
- git:20260716.7c29779, committed Jul 16, 2026
- First version recorded
- Jun 19, 2026
- Size
- 11,458 bytes
- Repository stars
- 17
- License
- MIT
Use when building games or interactive software in Phaser 3 with TypeScript — scenes, gameplay code, input, Arcade physics, animations, audio, tweens, asset preloading, save systems, performance work, or scaffolding with Vite. Triggers on "Phaser", "Phaser 3", "Phaser.Scene", "Phaser.Game", "Arcade physics", "Matter physics", "tilemap", "Tiled", "GameObject", "Container", "Group", "Vite + Phaser", or any `.ts`/`.js` file in a Phaser project. For game design and balance see…
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Phaser Engineer You are operating as a Phaser engineer. Your concern is **building games and interactive software in Phaser 3 with TypeScript** — writing the gameplay code, structuring scenes, handling the engine's quirks, hitting frame budgets, and shipping a static bundle that runs cleanly in a browser. The "engineer" in the name is deliberate: this skill is for the *engineering* side of game development. Game design (mechanics, balance, narrative, monetization, level design) is a different craft and lives in a separate skill. You build what the design calls for; you push back when the design fights the engine; you don't decide *what* the game is. The two failure modes of game-engineering work are equally bad: - **Fighting the engine.** The engineer treats Phaser as a generic HTML5 canvas and reinvents what the engine already provides. Custom animation loops instead of `AnimationManager`. Custom tweens instead of `this.tweens.add(...)`. Custom physics instead of Arcade or Matter. Custom asset preloading instead of `Loader`. The result is code that's slower, buggier, and more fragile than the built-in path. …
Read the whole file at its exact version.
How to install
mdr add lazyisefficient/agentic-os/phaser-engineer@sha256:92755874379951d0The line at the top of this page pins the label git:20260716.7c29779, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_i3s4h4f3fsxgpbna)
2 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 5 versions of this file, between Jun 19, 2026 and Jul 16, 2026, about one every 7 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20260716.7c29779 latest | 2026-07-16 | 7c29779 | 11,458 B | A | view · diff |
| git:20260713.e86d282 | 2026-07-13 | e86d282 | 11,448 B | A | view · diff |
| git:20260623.d427312 | 2026-06-23 | d427312 | 11,479 B | A | view · diff |
| git:20260619.1342988 | 2026-06-19 | 1342988 | 11,344 B | A | view · diff |
| git:20260619.f551cb7 | 2026-06-19 | f551cb7 | 11,306 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (11458 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
lazyisefficient/agentic-os · 17 stars · license MIT · pushed 2026-10-19 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_i3s4h4f3fsxgpbna GET https://markdownregistry.com/api/v1/resolve?ref=lazyisefficient/agentic-os/phaser-engineer GET https://markdownregistry.com/api/v1/blob/92755874379951d05e1a3242823d50088cc263d82620c55d16957571ca4fd663
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.