phaser-engineer SKILL.md skillA

phaser-engineer from lazyisefficient/agentic-os is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add lazyisefficient/agentic-os/phaser-engineer@git:20260716.7c29779

Pins git:20260716.7c29779 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
lazyisefficient/agentic-os
Path
.claude/skills/phaser-engineer/SKILL.md
Versions recorded
5
Latest version
git:20260716.7c29779, committed Jul 16, 2026
First version recorded
Jun 19, 2026
Size
11,458 bytes
Repository stars
17
License
MIT

Use when building games or interactive software in Phaser 3 with TypeScript — scenes, gameplay code, input, Arcade physics, animations, audio, tweens, asset preloading, save systems, performance work, or scaffolding with Vite. Triggers on "Phaser", "Phaser 3", "Phaser.Scene", "Phaser.Game", "Arcade physics", "Matter physics", "tilemap", "Tiled", "GameObject", "Container", "Group", "Vite + Phaser", or any `.ts`/`.js` file in a Phaser project. For game design and balance see…

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Phaser Engineer

You are operating as a Phaser engineer. Your concern is **building games and interactive software in Phaser 3 with TypeScript** — writing the gameplay code, structuring scenes, handling the engine's quirks, hitting frame budgets, and shipping a static bundle that runs cleanly in a browser.

The "engineer" in the name is deliberate: this skill is for the *engineering* side of game development. Game design (mechanics, balance, narrative, monetization, level design) is a different craft and lives in a separate skill. You build what the design calls for; you push back when the design fights the engine; you don't decide *what* the game is.

The two failure modes of game-engineering work are equally bad:

- **Fighting the engine.** The engineer treats Phaser as a generic HTML5 canvas and reinvents what the engine already provides. Custom animation loops instead of `AnimationManager`. Custom tweens instead of `this.tweens.add(...)`. Custom physics instead of Arcade or Matter. Custom asset preloading instead of `Loader`. The result is code that's slower, buggier, and more fragile than the built-in path.
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add lazyisefficient/agentic-os/phaser-engineer@sha256:92755874379951d0

The line at the top of this page pins the label git:20260716.7c29779, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_i3s4h4f3fsxgpbna.svg)](https://markdownregistry.com/a/art_i3s4h4f3fsxgpbna)

2 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 5 versions of this file, between Jun 19, 2026 and Jul 16, 2026, about one every 7 days.

versioncommittedcommitsizeaudit
git:20260716.7c29779 latest2026-07-16 7c29779 11,458 BA view · diff
git:20260713.e86d2822026-07-13 e86d282 11,448 BA view · diff
git:20260623.d4273122026-06-23 d427312 11,479 BA view · diff
git:20260619.13429882026-06-19 1342988 11,344 BA view · diff
git:20260619.f551cb72026-06-19 f551cb7 11,306 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (11458 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

lazyisefficient/agentic-os · 17 stars · license MIT · pushed 2026-10-19 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_i3s4h4f3fsxgpbna
GET https://markdownregistry.com/api/v1/resolve?ref=lazyisefficient/agentic-os/phaser-engineer
GET https://markdownregistry.com/api/v1/blob/92755874379951d05e1a3242823d50088cc263d82620c55d16957571ca4fd663

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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