run-tests SKILL.md skillA

run-tests from nowsprinting/unity-coding-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add nowsprinting/unity-coding-skills/run-tests@git:20261016.6369daa

Pins git:20261016.6369daa in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
nowsprinting/unity-coding-skills
Path
skills/run-tests/SKILL.md
Versions recorded
7
Latest version
git:20261016.6369daa, committed Oct 16, 2026
First version recorded
May 30, 2026
Size
8,514 bytes
Repository stars
20
License
Unlicense

Provides guidelines for running Unity tests using the run_unity_tests tool. Make sure to use this skill whenever running, executing, or re-running tests in the Unity Editor. This includes verifying implementations, debugging test failures, running specific test assemblies, or any task that involves the run_unity_tests tool. Also covers running Play Mode tests on the player for verifying player-only behavior (e.g., #if directives and code stripping). Also covers verifying…

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

## Gotchas

- **Never call two Unity Editor tools in parallel.** `unity_play_control`, `get_unity_compilation_result`, `run_unity_tests`, and `run_method_in_unity` must be called strictly one at a time — always wait for each call to return before making the next one. Calling them concurrently causes domain-reload conflicts that result in "canceled" or "did not connect within 30 seconds" errors.
- **When a Unity Editor tool returns `error` or `canceled`, wait 10 seconds before retrying.** Domain reload typically takes several seconds; immediate retry hits the same in-flight reload and fails again. Do not switch tools in the meantime (e.g., calling `unity_play_control` to verify state) — that just compounds the multiplexed calls. If the same tool returns `error` or `canceled` on two consecutive attempts (with the 10-second wait between them), stop and consult the user instead of retrying further.

## Run Tests

Before running tests, complete the following steps in order:

1. If any code was modified, confirm compilation success using the `get_unity_compilation_result` tool before proceeding.
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add nowsprinting/unity-coding-skills/run-tests@sha256:0a1212b167fc5ee3

The line at the top of this page pins the label git:20261016.6369daa, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_isoeppbz5iq7mgl2.svg)](https://markdownregistry.com/a/art_isoeppbz5iq7mgl2)

3 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 7 versions of this file, between May 30, 2026 and Oct 16, 2026, about one every 23 days.

versioncommittedcommitsizeaudit
git:20261016.6369daa latest2026-10-16 6369daa 8,514 BA view · diff
git:20261016.e2b1e302026-10-16 e2b1e30 8,670 BA view · diff
git:20260824.7da4e3c2026-08-24 7da4e3c 8,670 BA view · diff
git:20260726.e789b862026-07-26 e789b86 8,193 BA view · diff
git:20260714.d3bfd5d2026-07-14 d3bfd5d 4,024 BA view · diff
git:20260705.7aeded02026-07-05 7aeded0 3,197 BA view · diff
git:20260530.7a3e5b72026-05-30 7a3e5b7 3,389 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (8514 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

nowsprinting/unity-coding-skills · 20 stars · license Unlicense · pushed 2026-10-30 · branch master

API

GET https://markdownregistry.com/api/v1/artifacts/art_isoeppbz5iq7mgl2
GET https://markdownregistry.com/api/v1/resolve?ref=nowsprinting/unity-coding-skills/run-tests
GET https://markdownregistry.com/api/v1/blob/0a1212b167fc5ee344f54b80f9fa51cf6f55abc265546ed5c14d61d4496d3e21

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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