unity-yaml-editing-guide SKILL.md skillA

unity-yaml-editing-guide from nowsprinting/unity-coding-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add nowsprinting/unity-coding-skills/unity-yaml-editing-guide@git:20261016.6369daa

Pins git:20261016.6369daa in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
nowsprinting/unity-coding-skills
Path
skills/unity-yaml-editing-guide/SKILL.md
Versions recorded
3
Latest version
git:20261016.6369daa, committed Oct 16, 2026
First version recorded
May 30, 2026
Size
5,395 bytes
Repository stars
20
License
Unlicense

Provides guidelines for directly editing Unity YAML-serialized asset files for Unity projects. Make sure to use this skill whenever creating, editing, or modifying simple YAML asset files (ScriptableObjects, Materials, etc.) via Edit/Write tools without going through the Unity Editor. This includes adjusting ScriptableObject field values, modifying material shader properties, or any task that results in direct changes to allowlisted Unity YAML asset files. Even for small edits or one-line…

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

Guide for directly editing Unity YAML-serialized asset files for Unity projects.

## Rules

- **Edit only the following allowlist of simple YAML asset types.** Other YAML assets (`AnimationClip`, `AnimatorController`, `Texture2D`, `Mesh`, `AudioClip`, `LightingDataAsset`, etc.) carry binary-derived data or complex internal structure — open them in Unity Editor instead.
  - ScriptableObject (`MonoBehaviour`, class ID 114) — files `*.asset`
  - Material (`Material`, class ID 21) — files `*.mat`
- **Never directly edit `.unity` or `.prefab` files.** Use `edit-scene` skill — those carry GameObject/Prefab-instance structure that is unsafe to author by hand.
- **Never touch `.meta` files.** Unity owns `.meta` content (GUIDs, importer settings); hand-edits corrupt asset references project-wide.
- **Preserve the mandatory two-line header exactly.** Lines 1–2 must be `%YAML 1.1` and `%TAG !u! tag:unity3d.com,2011:` — these are not stylistic, and Unity will fail to load the asset if they drift.
- **Preserve the document marker.** `--- !u!<classID> &<fileID>` — for ScriptableObject use `--- !u!114 &11400000`, for Material use `--- !u!21 &2100000` (canonical local anchors).
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add nowsprinting/unity-coding-skills/unity-yaml-editing-guide@sha256:705a6a857b60138f

The line at the top of this page pins the label git:20261016.6369daa, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_l3rflqbl5u6npt2c.svg)](https://markdownregistry.com/a/art_l3rflqbl5u6npt2c)

3 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 3 versions of this file, between May 30, 2026 and Oct 16, 2026, about one every 70 days.

versioncommittedcommitsizeaudit
git:20261016.6369daa latest2026-10-16 6369daa 5,395 BA view · diff
git:20260705.7aeded02026-07-05 7aeded0 5,389 BA view · diff
git:20260530.7a3e5b72026-05-30 7a3e5b7 5,405 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (5395 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

nowsprinting/unity-coding-skills · 20 stars · license Unlicense · pushed 2026-10-30 · branch master

API

GET https://markdownregistry.com/api/v1/artifacts/art_l3rflqbl5u6npt2c
GET https://markdownregistry.com/api/v1/resolve?ref=nowsprinting/unity-coding-skills/unity-yaml-editing-guide
GET https://markdownregistry.com/api/v1/blob/705a6a857b60138fb2f7a1c4d8705756219e6ab3b1de5f2ad2ac9c918087bd48

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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