scenario-side-view-game-kit SKILL.md skillA
scenario-side-view-game-kit from scenario-labs/skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add scenario-labs/skills/scenario-side-view-game-kit@git:20261011.4e23bc2Pins git:20261011.4e23bc2 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- scenario-labs/skills
- Path
skills/scenario-side-view-game-kit/SKILL.md- Versions recorded
- 2
- Latest version
- git:20261011.4e23bc2, committed Oct 11, 2026
- First version recorded
- Oct 3, 2026
- Size
- 14,369 bytes
- Repository stars
- 1,063
- License
- MIT
Use when making the art for a side-scroller or 2D platformer: side-view pixel-art sprite sheets for a hero and ground enemies (run, walk, idle, attack, hurt cycles, air spin, jump and fall poses) and per-level layers (parallax background and midground, seamless wall texture, platform strip, props). Also use when a magenta key eats part of a sprite, a walk loop will not close, a slash trail keys into a solid block, generated textures do not tile, or poses on one sheet will not split.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Scenario Side-View Game Kit ## Overview A side-scroller needs two families of image assets no single generation gives: pixel sprites that animate cleanly on one feet line, and painted level layers that stack into parallax and repeat without seams. This route comes from a browser side-scroller made in one agent session (one hero, two ground enemies, five levels): 1. **Characters.** A text-to-image still with two poses on flat magenta (hero: rest and jump; enemy: rest and attack wind-up), reframed with headroom, then one 3 second image-to-video clip per cycle, the character running or walking "like a treadmill" in a pure side profile facing right. A local script keys the magenta, cuts a loop or one-shot window, and pixelates every cycle of a character onto one shared canvas and palette. Fall, wall cling, plunge and dash come from one pose sheet. Make one facing; the game mirrors it. 2. **Levels.** Per level, five renders in "richly detailed high-resolution pixel art" (background, midground, wall texture, platform strip, props), made into WebP layers locally. …
Read the whole file at its exact version.
How to install
mdr add scenario-labs/skills/scenario-side-view-game-kit@sha256:f00c07381de9f14cThe line at the top of this page pins the label git:20261011.4e23bc2, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_kkywuatwi2vp6kpv)
1 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 2 versions of this file, between Oct 3, 2026 and Oct 11, 2026, about one every 8 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20261011.4e23bc2 latest | 2026-10-11 | 4e23bc2 | 14,369 B | A | view · diff |
| git:20261003.800d5b5 | 2026-10-03 | 800d5b5 | 14,163 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (14369 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
scenario-labs/skills · 1,063 stars · license MIT · pushed 2026-10-19 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_kkywuatwi2vp6kpv GET https://markdownregistry.com/api/v1/resolve?ref=scenario-labs/skills/scenario-side-view-game-kit GET https://markdownregistry.com/api/v1/blob/f00c07381de9f14cdf289bbfe20f961a611e9e569d882c58cc31809169518cf0
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.