hyperframes-audio SKILL.md skillA

hyperframes-audio from j-star-films-studios/vibecode-protocol-suite is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add j-star-films-studios/vibecode-protocol-suite/hyperframes-audio@v1.0.0

Pins v1.0.0 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
j-star-films-studios/vibecode-protocol-suite
Path
assets/.agent/skills/hyperframes/hyperframes-audio/SKILL.md
Versions recorded
1
Latest version
v1.0.0, committed Oct 5, 2026
Size
25,421 bytes
Repository stars
26
License
ISC

Use when mixing audio already placed in a HyperFrames composition, including fades, crossfades, gain, volume automation, ducking, voiceover carve, EQ, compression, limiting, saturation, delay, reverb, chorus, phaser, bitcrush, or multi-track submixes.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

**Plugin installs:** Before setup or freshness commands, follow [plugin execution rules](../references/plugin-installation.md) when this skill is inside a HyperFrames plugin. Standalone installs keep the update instructions below.

# HyperFrames Audio

A mix is a set of relationships, not a stack of processors. Two tracks that each
sound right alone can be unlistenable together, and the fix is almost never "turn
one down" — it is finding what they are fighting over and giving it to whichever
one needs it. Every tool here exists to express one of those relationships.

Effects live on the element as `data-fx-chain`, and preview and render run the
same Web Audio graph — the studio in a live context, the engine in an offline one
inside the browser it already drives. There is one implementation of each effect,
so what you hear while scrubbing is what gets written. You never tune twice.

Clip timing remains `/hyperframes-core`: audio/video trims and source ranges use
`data-start`, `data-duration`, and `data-media-start`, and crossfades overlap
clips on different tracks. This skill owns placed-track fade-in/fade-out,
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add j-star-films-studios/vibecode-protocol-suite/hyperframes-audio@sha256:fdf7a60f8096dbda

The line at the top of this page pins the label v1.0.0, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_n55jvilhcdjj3bnu.svg)](https://markdownregistry.com/a/art_n55jvilhcdjj3bnu)

2 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 1 version of this file, committed on Oct 5, 2026.

versioncommittedcommitsizeaudit
v1.0.0 latest2026-10-05 e2ab50c 25,421 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (25421 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

j-star-films-studios/vibecode-protocol-suite · 26 stars · license ISC · pushed 2026-10-17 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_n55jvilhcdjj3bnu
GET https://markdownregistry.com/api/v1/resolve?ref=j-star-films-studios/vibecode-protocol-suite/hyperframes-audio
GET https://markdownregistry.com/api/v1/blob/fdf7a60f8096dbdac69c4879c3161f31c4e7b2b125fdbfec2dd623d2e6f82701

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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Every file in j-star-films-studios/vibecode-protocol-suite

Other files named hyperframes-audio

hyperframes-audio SKILL.md skill
ethanyoq/skill-hub · archives/user-installed-skills/hyperframes-audio/9b09db8b281a4deb/hyperframes-audio/SKILL.md · Use when audio already placed in a HyperFrames composition needs to be mixed: fade-in/fade-out, crossfade, track gain…
git:20260912.84c6c93 · audit A · 11 stars
hyperframes-audio SKILL.md skill
ethanyoq/skill-hub · skills/07-media-content/hyperframes-audio/SKILL.md · Use when audio already placed in a HyperFrames composition needs to be mixed: fade-in/fade-out, crossfade, track gain…
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