vfx-hit-spark SKILL.md skillA

vfx-hit-spark from summerengine/summer is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add summerengine/summer/vfx-hit-spark@git:20261016.e9d6e70

Pins git:20261016.e9d6e70 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
summerengine/summer
Path
library/skills/vfx-hit-spark/SKILL.md
Versions recorded
5
Latest version
git:20261016.e9d6e70, committed Oct 16, 2026
First version recorded
Sep 11, 2026
Size
17,341 bytes
Repository stars
86
License
MIT

Hit-spark effect: a one-shot burst of additive particles oriented to the surface, fired on impact.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# hit-spark — One-Shot Impact Sparks

Tiny stretched additive billboards spraying outward from an impact point, oriented to the surface normal so the burst points the right way. Used for: bullets hitting metal, sword clashes, footsteps on stone, ricochets, lightning endpoints, hammer strikes. The recipe is a `GPUParticles3D` configured for one-shot bursts plus a `spawn_hit_spark(position, normal)` static helper that orients the emitter, restarts it, and frees after lifetime.

## When to use

- "Sparks when the bullet hits the wall."
- "Sword clash sparks."
- "Sparks under the hammer when the blacksmith works."
- "Footstep sparks on stone for the heavy armor."
- "Ricochet sparks when the projectile glances off."
- "Mining: sparks fly when pickaxe hits rock."
- Endpoint sparks on `vfx-lightning` and `vfx-muzzle-flash` recipes (they reference this).

## When NOT to use

- The user wants a *flash* at the impact, not a spray of particles — use `vfx-muzzle-flash` (recolor it).
- The user wants debris chunks (rock pieces, splinters) — those are physics objects, not particles. Spawn `RigidBody3D` shards, then sparks on top.
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add summerengine/summer/vfx-hit-spark@sha256:434cf6809dc04a26

The line at the top of this page pins the label git:20261016.e9d6e70, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_ni7nffd4bzxdaide.svg)](https://markdownregistry.com/a/art_ni7nffd4bzxdaide)

1 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 5 versions of this file, between Sep 11, 2026 and Oct 16, 2026, about one every 9 days.

versioncommittedcommitsizeaudit
git:20261016.e9d6e70 latest2026-10-16 e9d6e70 17,341 BA view · diff
git:20261016.75c9db42026-10-16 75c9db4 17,245 BA view · diff
git:20261015.ee152ef2026-10-15 ee152ef 16,021 BA view · diff
git:20261010.4ade9472026-10-10 4ade947 16,039 BA view · diff
git:20260911.b4df3582026-09-11 b4df358 16,019 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (17341 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

summerengine/summer · 86 stars · license MIT · pushed 2026-10-20 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_ni7nffd4bzxdaide
GET https://markdownregistry.com/api/v1/resolve?ref=summerengine/summer/vfx-hit-spark
GET https://markdownregistry.com/api/v1/blob/434cf6809dc04a26ec8a1f634c152901cf9f0533ab343c35c8e99ddbfd7d5bf9

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

More from summerengine/summer

AGENTS.md AGENTS.md file
summerengine/summer · AGENTS.md
git:20261010.8edeb3f · audit A · 86 stars
3d-lighting SKILL.md skill
summerengine/summer · library/skills/3d-lighting/SKILL.md · Set up 3D scene lighting — DirectionalLight3D vs Omni vs Spot, WorldEnvironment, sky, shadow tuning, ambient — per…
git:20261010.4ade947 · audit A · 86 stars
adaptive-music SKILL.md skill
summerengine/summer · library/skills/adaptive-music/SKILL.md · Wire music stems to game state — combat/explore/boss/tension crossfades on a shared bus, paired with a state machine…
git:20261010.4ade947 · audit A · 86 stars
agent-playtesting SKILL.md skill
summerengine/summer · library/skills/agent-playtesting/SKILL.md · Playtest by driving the LIVE game — deterministic launch, frame-stamped probes before/after each action, exact frame…
git:20260911.b4df358 · audit A · 86 stars
ai-characters-in-games SKILL.md skill
summerengine/summer · library/skills/ai-characters-in-games/SKILL.md · Safe AI characters in published games: no keys in the build, replies via Summer's player AI gateway, moderation, spend…
git:20261010.4ade947 · audit A · 86 stars
ambient-bed SKILL.md skill
summerengine/summer · library/skills/ambient-bed/SKILL.md · Generate a long looping location ambience — forest, dungeon, city, spaceship, cave — a looping AudioStreamPlayer on the…
git:20261010.4ade947 · audit A · 86 stars
animated-loop SKILL.md skill
summerengine/summer · library/skills/animated-loop/SKILL.md · Generate a short seamlessly-looping video clip — splash background, animated logo backdrop, idle title-screen footage —…
git:20261010.4ade947 · audit A · 86 stars
animation-tree SKILL.md skill
summerengine/summer · library/skills/animation-tree/SKILL.md · Design and wire AnimationTree state machines and blend trees so clips respond to gameplay — locomotion blends, attack…
git:20261010.4ade947 · audit A · 86 stars
art-direction SKILL.md skill
summerengine/summer · library/skills/art-direction/SKILL.md · Define the game's visual style — references, palette, mood, lighting plan, post-processing, do/don't list — output as…
git:20261010.4ade947 · audit A · 86 stars
asset-strategy SKILL.md skill
summerengine/summer · library/skills/asset-strategy/SKILL.md · Route any 'I need a [thing]' asset request to the right specialist skill — disambiguates 2D / 3D / audio / video / VFX…
git:20261010.4ade947 · audit A · 86 stars
audio-direction SKILL.md skill
summerengine/summer · library/skills/audio-direction/SKILL.md · Define the game's sonic identity — music style, instruments, SFX vocabulary, dynamic music plan — output as an audio…
git:20261010.4ade947 · audit A · 86 stars
auto-fire-targeting SKILL.md skill
summerengine/summer · library/skills/auto-fire-targeting/SKILL.md · Design or fix auto-fire weapon targeting (survivors, top-down ARPG, tower defense) — the pending-damage pattern that…
git:20261010.4ade947 · audit A · 86 stars

Every file in summerengine/summer

Browse by kind, by grade A, or by owner.