game-feel SKILL.md skillA

game-feel from akillness/jeo-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add akillness/jeo-skills/game-feel@v1.0

Pins v1.0 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
akillness/jeo-skills
Path
.agent-skills/game-feel/SKILL.md
Versions recorded
2
Latest version
v1.0, committed Aug 28, 2026
First version recorded
Aug 28, 2026
Size
8,423 bytes
Repository stars
52
License
none declared

Diagnose and tune the response chain from player intent through input, simulation, visible motion, camera, animation, VFX, audio, haptics, UI, and recovery for an existing game mechanic. Use when movement, combat, jumping, firing, hits, pickups, menus, or abilities work mechanically but feel delayed, weak, weightless, noisy, inconsistent, nauseating, or unresponsive; when the user asks for game feel, juice, punch, hit stop, freeze frames, screenshake, squash and stretch, impact feedback, input…

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Game Feel

Game feel is the experienced response between intention and consequence. Treat it as a
measured chain, not a checklist of shake, flash, freeze, particles, and sound. Polish must
clarify the mechanic without changing trusted simulation state, blocking input, hiding
readability, or making the game inaccessible.

## When to use this skill

Use it to:

- diagnose a mechanic that works but feels delayed, soft, weightless, slippery, or noisy;
- inspect input-to-visible-response and action-to-consequence timing;
- tune movement, attack, jump, dash, fire, impact, pickup, death, or button feedback;
- coordinate animation, camera, VFX, audio, haptics, UI, and recovery;
- compare a baseline and one controlled feel variant;
- add reduced-motion, flash, haptic, or redundant cue alternatives;
- separate actual input latency from animation, camera, rendering, or network delay.

Do not use it to invent the base mechanic, build a camera system, author a VFX effect, mix
sound, or profile a whole frame budget. Route those to the relevant game-design, Three.js,
`game-vfx`, audio, or `game-performance-profiler` skill.

## Instructions

### 1. Freeze one mechanic and context
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add akillness/jeo-skills/game-feel@sha256:bba24c3745f77669

The line at the top of this page pins the label v1.0, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_osmtjhtgj62bgca7.svg)](https://markdownregistry.com/a/art_osmtjhtgj62bgca7)

5 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 2 versions of this file, all committed on Aug 28, 2026.

versioncommittedcommitsizeaudit
v1.0 latest2026-08-28 bbbde81 8,423 BA view · diff
v1.02026-08-28 47831aa 8,724 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (8423 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

akillness/jeo-skills · 52 stars · license none declared · pushed 2026-11-05 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_osmtjhtgj62bgca7
GET https://markdownregistry.com/api/v1/resolve?ref=akillness/jeo-skills/game-feel
GET https://markdownregistry.com/api/v1/blob/bba24c3745f776692edb7bec46a3a75e0774dcc97b4af92faea29eaea5611edc

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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Every file in akillness/jeo-skills

Other files named game-feel

game-feel SKILL.md skill
gamedev-skills/awesome-gamedev-agent-skills · skills/disciplines/game-feel/SKILL.md · Add "juice" and game feel that makes actions satisfying — screen shake, hit-stop/freeze frames, tweened/eased motion…
git:20261024.919d727 · audit A · 7,873 stars
game-feel SKILL.md skill
rshankras/claude-code-apple-skills · skills/design/game-feel/SKILL.md · Game feel ("juice") for Apple apps — celebration choreography, haptic vocabulary design, sound-effect layers, and the…
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game-feel SKILL.md skill
ukanwat/overtime · .claude/skills/game-feel/SKILL.md · Add "juice" and game feel that makes actions satisfying — screen shake, hit-stop/freeze frames, tweened/eased motion…
git:20260812.5b73825 · audit A · 400 stars
game-feel SKILL.md skill
summerengine/summer · plugins/claude/skills/game-feel/SKILL.md · Add juice: hit-flash, trauma camera shake and audio ducking, one hit fires all three.
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game-feel SKILL.md skill
summerengine/summer · library/skills/game-feel/SKILL.md · Add juice: hit-flash, trauma-based camera shake, and audio ducking wired so one hit fires all three — for games that…
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