game-feel skillA
game-feel is agent-read markdown (skill) from akillness/jeo-skills: Diagnose and tune the response chain from player intent through input, simulation, visible motion, camera, animation, VFX, audio, haptics, UI, and recovery for an existing game mechanic. Use when movement, combat, jumping, firing, hits, pickups, menus, or abilities work mechanically but feel delayed, weak, weightless, noisy, inconsistent, nauseating, or unresponsive; when the user asks for game feel, juice, punch, hit stop, freeze frames, screenshake, squash and stretch, impact feedback, input l.
Indexed from public GitHub and served as immutable, content-addressed versions. Install it pinned to an exact SHA-256 with the mdr CLI, and every file is verified against the hash recorded here before it reaches your agent. The deterministic audit below grades the latest version, and the same file always earns the same grade.
What the file says
# Game Feel Game feel is the experienced response between intention and consequence. Treat it as a measured chain, not a checklist of shake, flash, freeze, particles, and sound. Polish must clarify the mechanic without changing trusted simulation state, blocking input, hiding readability, or making the game inaccessible. ## When to use this skill Use it to: - diagnose a mechanic that works but feels delayed, soft, weightless, slippery, or noisy; - inspect input-to-visible-response and action-to-consequence timing; - tune movement, attack, jump, dash, fire, impact, pickup, death, or button feedback; - coordinate animation, camera, VFX, audio, haptics, UI, and recovery; - compare a baseline and one controlled feel variant; - add reduced-motion, flash, haptic, or redundant cue alternatives; - separate actual input latency from animation, camera, rendering, or network delay. Do not use it to invent the base mechanic, build a camera system, author a VFX effect, mix sound, or profile a whole frame budget. Route those to the relevant game-design, Three.js, `game-vfx`, audio, or `game-performance-profiler` skill. ## Instructions ### 1. Freeze one mechanic and context …
Read the whole file at its exact version.
How to install
mdr add akillness/jeo-skills/game-feel@v1.0mdr add akillness/jeo-skills/game-feel@sha256:bba24c3745f77669Pin to a label to follow the author's releases, or to a sha256 to freeze the exact bytes forever. Either way the resolved hash is written to mdr.lock, and mdr install reproduces it on any machine.
[](https://markdownregistry.com/a/art_osmtjhtgj62bgca7)
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Versions
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| v1.0 latest | 2026-08-28 | bbbde81 | 8,423 B | A | view · diff |
| v1.0 | 2026-08-28 | 47831aa | 8,724 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (8423 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
akillness/jeo-skills · 47 stars · license none · pushed 2026-09-22 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_osmtjhtgj62bgca7 GET https://markdownregistry.com/api/v1/resolve?ref=akillness/jeo-skills/game-feel GET https://markdownregistry.com/api/v1/blob/bba24c3745f776692edb7bec46a3a75e0774dcc97b4af92faea29eaea5611edc
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