game-feel SKILL.md skillA
game-feel from summerengine/summer is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add summerengine/summer/game-feel@git:20261010.4ade947Pins git:20261010.4ade947 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- summerengine/summer
- Path
library/skills/game-feel/SKILL.md- Versions recorded
- 5
- Latest version
- git:20261010.4ade947, committed Oct 10, 2026
- First version recorded
- Sep 1, 2026
- Size
- 21,279 bytes
- Repository stars
- 86
- License
- MIT
Add juice: hit-flash, trauma-based camera shake, and audio ducking wired so one hit fires all three — for games that feel flat or lack impact.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Game Feel — The Trio That Makes Hits Land Particles do not make a game feel good. Screen shake alone does not either. What makes a hit land is three systems firing on the same frame: a sub-frame **hit flash** on the body that got hit, **trauma-based camera shake** with quadratic falloff so big hits saturate, and **audio ducking** that briefly squashes Music/Ambient so the impact SFX punches through. This skill installs the canonical Summer Engine stack as three small systems wired to one signal. ## Step 1 — Ask what feels flat Open with one focused question. Wait for the answer. > What feels flat? Pick one to start: combat hits / pickups / explosions / spell casts / something else. If the user says "all of it", anchor on **combat hits** — the hit-flash + shake + duck trio is the loudest perceived improvement per minute, and pickups/explosions reuse the same building blocks afterwards. ## Step 2 — Read the current scene state Before adding anything, see what's there. **Preferred (Summer MCP):** ``` summer_get_scene_tree summer_inspect_node "./World/Enemy" # the body that gets hit summer_inspect_node "./World/Player/Camera3D" # the camera to shake ``` …
Read the whole file at its exact version.
How to install
mdr add summerengine/summer/game-feel@sha256:0a7620604e6a48d9The line at the top of this page pins the label git:20261010.4ade947, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_quvr26437kzyjg2q)
2 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 5 versions of this file, between Sep 1, 2026 and Oct 10, 2026, about one every 10 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20261010.4ade947 latest | 2026-10-10 | 4ade947 | 21,279 B | A | view · diff |
| git:20260911.b4df358 | 2026-09-11 | b4df358 | 21,435 B | A | view · diff |
| git:20260903.8014feb | 2026-09-03 | 8014feb | 21,714 B | A | view · diff |
| git:20260902.548800b | 2026-09-02 | 548800b | 20,651 B | A | view · diff |
| git:20260901.96e30f0 | 2026-09-01 | 96e30f0 | 20,507 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (21279 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
summerengine/summer · 86 stars · license MIT · pushed 2026-10-20 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_quvr26437kzyjg2q GET https://markdownregistry.com/api/v1/resolve?ref=summerengine/summer/game-feel GET https://markdownregistry.com/api/v1/blob/0a7620604e6a48d9d51b712e4703aa7a862f139f8a30a6f022eeb2e337bceae7
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.
More from summerengine/summer
Every file in summerengine/summer