vfx-water-ripple SKILL.md skillA

vfx-water-ripple from summerengine/summer is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add summerengine/summer/vfx-water-ripple@git:20261016.e9d6e70

Pins git:20261016.e9d6e70 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
summerengine/summer
Path
library/skills/vfx-water-ripple/SKILL.md
Versions recorded
5
Latest version
git:20261016.e9d6e70, committed Oct 16, 2026
First version recorded
Oct 10, 2026
Size
19,405 bytes
Repository stars
86
License
MIT

Water-ripple effect: animated normal-distortion ripples on a water plane or Decal, set off by impacts.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# water-ripple — Impact Ripples on a Water Plane

Concentric expanding rings on a water surface, normal-distorted so the ripple actually refracts the reflection. The shader keeps a small ring buffer of (origin, time, amplitude) tuples and renders all of them simultaneously over a base water plane. GDScript exposes `add_ripple(world_pos, amplitude)` so any system (rain, footsteps, projectile impacts, fish) can spawn one with a single call.

## When to use

- "Add ripples when the player walks through the puddle."
- "Rain hitting the lake should make ripples."
- "When the bullet hits the water, ripple."
- "Fish jumping leaves ripples."
- "Footsteps on the wet street should ripple."
- A water plane already exists and looks too static.

## When NOT to use

- The user wants the *whole* water surface to wave (Gerstner / FFT ocean) — that needs an ocean wave shader; this recipe adds impact ripples on top.
- The user wants a 2D top-down ripple effect on a UI map — use `canvas_item` shader, not this `spatial` one.
- The user wants splash particles flying upward on impact — pair this with `vfx-hit-spark` (recolor blue) for the droplets; this only handles the ring on the surface.
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add summerengine/summer/vfx-water-ripple@sha256:6d78fd868137b497

The line at the top of this page pins the label git:20261016.e9d6e70, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_p73ocuegx6aacuuq.svg)](https://markdownregistry.com/a/art_p73ocuegx6aacuuq)

1 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 5 versions of this file, between Oct 10, 2026 and Oct 16, 2026, about one every 2 days.

versioncommittedcommitsizeaudit
git:20261016.e9d6e70 latest2026-10-16 e9d6e70 19,405 BA view · diff
git:20261016.75c9db42026-10-16 75c9db4 19,309 BA view · diff
git:20261015.a612b4f2026-10-15 a612b4f 18,077 BA view · diff
git:20261015.ee152ef2026-10-15 ee152ef 19,293 BA view · diff
git:20261010.4ade9472026-10-10 4ade947 19,304 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (19405 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

summerengine/summer · 86 stars · license MIT · pushed 2026-10-20 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_p73ocuegx6aacuuq
GET https://markdownregistry.com/api/v1/resolve?ref=summerengine/summer/vfx-water-ripple
GET https://markdownregistry.com/api/v1/blob/6d78fd868137b497544dcb57446ec9a93e20110a854386b30c854dca99876d73

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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