scenario-unity-gameplay SKILL.md skillA

scenario-unity-gameplay from scenario-labs/skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add scenario-labs/skills/scenario-unity-gameplay@git:20260926.9ac7861

Pins git:20260926.9ac7861 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
scenario-labs/skills
Path
skills/game-engines/unity/scenario-unity-gameplay/SKILL.md
Versions recorded
1
Latest version
git:20260926.9ac7861, committed Sep 26, 2026
Size
19,702 bytes
Repository stars
1,063
License
MIT

Use when building or debugging Unity gameplay systems: enemy AI that patrols, chases and attacks, NavMesh baking and agents (AI Navigation 2), feet sliding on agents, state machines or behavior trees, physics projectiles that tunnel, the physics spiral, layers and the collision matrix, CharacterController vs Rigidbody characters, object pooling, 'hundreds of enemies', DOTS, Burst or Jobs decisions, Netcode for GameObjects multiplayer, audio mixers, snapshots, volume sliders and 3D combat sounds.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Unity gameplay systems (gameplay systems programmer)

Expert gameplay work in Unity 6.3 means every system has one owner of its state, runs at a rate someone chose, and is proven by a measurement: steps per frame, a tunneling test at the real speed, a path query through the real door, a timed transition, the worst frame at the real agent count. This skill carries the expert delta from the 6.3 manuals, AI Navigation 2, NGO and shipped games (Survival Kids, Very Very Valet), with jobs and tests run in 6000.3.21f1. If a sibling skill named here is missing from your available skills, ask the user to install it (`npx skills add scenario-labs/skills --skill <name>`); unattended, proceed from tool schemas and flag the gap.

**REQUIRED BACKGROUND:** scenario-unity-expert (channels, review loop, 6.3 traps). Install: `ut_gameplay.install(P)` (core AgentKit + `AgentKit.Gameplay` jobs + the `AgentKit.Gameplay.Runtime` assembly).

## Stance (the expert delta)
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add scenario-labs/skills/scenario-unity-gameplay@sha256:2e20b3cd089c8ce5

The line at the top of this page pins the label git:20260926.9ac7861, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_qdy27jj5x2riexmr.svg)](https://markdownregistry.com/a/art_qdy27jj5x2riexmr)

3 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 1 version of this file, committed on Sep 26, 2026.

versioncommittedcommitsizeaudit
git:20260926.9ac7861 latest2026-09-26 9ac7861 19,702 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (19702 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

scenario-labs/skills · 1,063 stars · license MIT · pushed 2026-10-19 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_qdy27jj5x2riexmr
GET https://markdownregistry.com/api/v1/resolve?ref=scenario-labs/skills/scenario-unity-gameplay
GET https://markdownregistry.com/api/v1/blob/2e20b3cd089c8ce5e10863e291b3c09c89c0ab3de1d90f682c69c009710ff46b

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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