game-ui-design SKILL.md skillA
game-ui-design from jim60105/copilot-prompt is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add jim60105/copilot-prompt/game-ui-design@git:20261005.1973555Pins git:20261005.1973555 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- jim60105/copilot-prompt
- Path
skills/game-ui-design/SKILL.md- Versions recorded
- 1
- Latest version
- git:20261005.1973555, committed Oct 5, 2026
- Size
- 5,520 bytes
- Repository stars
- 22
- License
- GFDL-1.3
Research-grounded workflow for designing, reviewing, and improving video game user interfaces, including HUDs, menus, navigation, focus states, onboarding/tutorials, objective tracking, input prompts, readability, accessibility, and destructive-action flows. Use when asked how to make good game UI, critique a game UI or HUD, propose UI/UX guidelines, design menu or gameplay interfaces, compare HUD vs diegetic/spatial presentation, create a UI design brief, or run a usability/accessibility…
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Game UI Design Design game UI around player decisions and task-relevant information. Use visual style to reinforce those decisions after the information architecture and interaction model are defined. ## Workflow 1. Identify the play context. - Determine genre, platform, camera perspective, input devices, expected viewing distance, pace, multiplayer constraints, and target audience. - If important context is missing, make explicit assumptions and keep recommendations conditional. 2. Map player decisions to information. - List the decisions the player must make during each game state. - For each decision, identify the minimum information needed, how frequently it changes, and how quickly the player must notice it. - Classify information as immediate, near-term, or reference-only. 3. Choose the presentation method. - Select HUD, diegetic, spatial/world-space, audio, haptic, or menu presentation according to task, urgency, frequency, and occlusion cost. - Do not assume diegetic UI or minimal HUD is inherently more immersive or more usable. Evidence does not support a universal winner across information types. …
Read the whole file at its exact version.
How to install
mdr add jim60105/copilot-prompt/game-ui-design@sha256:2b8736a141ed81baThe line at the top of this page pins the label git:20261005.1973555, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_qgq7pk5upwyyrsi2)
2 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 1 version of this file, committed on Oct 5, 2026.
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (5520 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
jim60105/copilot-prompt · 22 stars · license GFDL-1.3 · pushed 2026-10-16 · branch master
API
GET https://markdownregistry.com/api/v1/artifacts/art_qgq7pk5upwyyrsi2 GET https://markdownregistry.com/api/v1/resolve?ref=jim60105/copilot-prompt/game-ui-design GET https://markdownregistry.com/api/v1/blob/2b8736a141ed81baa47037637cce2ed3d073f32a3ff3a675bbb696bc4a003a1d
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.