unity-export SKILL.md skillA
unity-export from furkantokkan/agent-foundry is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add furkantokkan/agent-foundry/unity-export@v1.0.0Pins v1.0.0 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- furkantokkan/agent-foundry
- Path
plugins/blender-texture-foundry/skills/unity-export/SKILL.md- Versions recorded
- 2
- Latest version
- v1.0.0, committed Sep 24, 2026
- First version recorded
- Sep 7, 2026
- Size
- 2,434 bytes
- Repository stars
- 11
- License
- MIT
Unity-specific Blender export for scale, axis, materials, humanoid/generic rigs, LODs, and collision import via MCP.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Unity Export Unity-ready transforms, materials, LODs, and collision. Prefer GLB/GLTF for modern; FBX for legacy/animation. ## When to Use - Shipping assets to Unity - Humanoid character export - Prefab-oriented mesh splits and LODs ## Pre-Flight 1. `asset-optimization` PASS 2. `lod-pipeline` if LODs required 3. `collision-proxy` if physics required 4. Apply transforms; correct pivots ## Recommended Formats | Case | Format | |------|--------| | Static mesh modern | GLB | | Animated / humanoid | FBX | | Simple props | GLB or FBX | ## Transform Defaults ``` Unit: Meters (Unity 1 unit = 1m) Forward: -Z (Blender) → verify in Unity Scale Factor: 1.0 (fix if model tiny/huge) ``` ## Materials - Prefer single material slots matching Unity workflow - Metallic-Roughness for GLTF - Embed or provide textures beside FBX - Name materials `MAT_` consistently ## Characters - T-pose or A-pose per project - Root bone at origin; hips correctly placed - Humanoid: clear bone naming; test Avatar mapping - Export animations as separate clips when needed ## LODs & Collision - LOD Group naming: `SM_Name_LOD0..N` or Unity LOD Group meshes …
Read the whole file at its exact version.
How to install
mdr add furkantokkan/agent-foundry/unity-export@sha256:27921317de29229cThe line at the top of this page pins the label v1.0.0, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_qr532urqqkrlxbo6)
1 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 2 versions of this file, between Sep 7, 2026 and Sep 24, 2026, about one every 17 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| v1.0.0 latest | 2026-09-24 | 4832323 | 2,434 B | A | view · diff |
| v1.0.0 | 2026-09-07 | 72e9bb3 | 2,407 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (2434 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
furkantokkan/agent-foundry · 11 stars · license MIT · pushed 2026-10-08 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_qr532urqqkrlxbo6 GET https://markdownregistry.com/api/v1/resolve?ref=furkantokkan/agent-foundry/unity-export GET https://markdownregistry.com/api/v1/blob/27921317de29229c730fb6522c752e886a553f22d20e1a3dee23db490a8a5691
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.