scenario-sprite-animation SKILL.md skillA
scenario-sprite-animation from scenario-labs/skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add scenario-labs/skills/scenario-sprite-animation@git:20261004.ecaa277Pins git:20261004.ecaa277 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- scenario-labs/skills
- Path
skills/scenario-sprite-animation/SKILL.md- Versions recorded
- 5
- Latest version
- git:20261004.ecaa277, committed Oct 4, 2026
- First version recorded
- Sep 15, 2026
- Size
- 17,616 bytes
- Repository stars
- 1,063
- License
- MIT
Use when animating 2D game art with Scenario: walk, idle or attack cycles in 4 or 8 directions, isometric sprite sheets, animated GIFs, frame-by-frame pixel art animation, VFX loops such as fire or smoke, looping a sprite seamlessly, animating an existing character image, a full animation sheet from one prompt, extracting animation frames from a generated video, or slicing a sprite sheet into engine-ready frames for Unity, Godot, or Unreal. Keywords: spritesheet, keyframes, frame grid, GIF.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Scenario Sprite Animation ## Overview A bare prompt to a generic image model for "a sprite sheet, walk cycle, 8 frames" returns a picture of one; a written grid spec on a high-adherence image model returns the sheet (the single-sheet row below). Frame sequences come from routes picked by the control the task needs, not sprite size alone. This skill routes between lanes and carries the frame math; depth lives with siblings: `scenario-video` (video model families), `scenario-consistency` and `scenario-model-training` (one character across an action set), `scenario-game-assets` (statics, pixel cleanup, upscaling; a sheet whose cells are one character's frames stays here), `scenario-refine-loop` (iterate to brief). Connection and the core loop: the `scenario` skill. If a sibling skill named here is missing from your available skills, ask the user to install it (`npx skills add scenario-labs/skills --skill <name>`); unattended, proceed from tool schemas and flag the gap. ## Quick reference …
Read the whole file at its exact version.
How to install
mdr add scenario-labs/skills/scenario-sprite-animation@sha256:01f195b4eba14725The line at the top of this page pins the label git:20261004.ecaa277, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_qvwsphqurb3yzvli)
1 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 5 versions of this file, between Sep 15, 2026 and Oct 4, 2026, about one every 5 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20261004.ecaa277 latest | 2026-10-04 | ecaa277 | 17,616 B | A | view · diff |
| git:20261001.c8a4bdd | 2026-10-01 | c8a4bdd | 17,153 B | A | view · diff |
| git:20260926.9ac7861 | 2026-09-26 | 9ac7861 | 16,053 B | A | view · diff |
| git:20260918.6a7cf57 | 2026-09-18 | 6a7cf57 | 16,054 B | A | view · diff |
| git:20260915.9b56fc1 | 2026-09-15 | 9b56fc1 | 15,452 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (17616 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
scenario-labs/skills · 1,063 stars · license MIT · pushed 2026-10-19 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_qvwsphqurb3yzvli GET https://markdownregistry.com/api/v1/resolve?ref=scenario-labs/skills/scenario-sprite-animation GET https://markdownregistry.com/api/v1/blob/01f195b4eba147250d86503e4d58ed1ec1008842af11d78eee149059659daca7
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.