unity-ecs-patterns SKILL.md skillA

unity-ecs-patterns from dicklesworthstone/pi_agent_rust is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add dicklesworthstone/pi_agent_rust/unity-ecs-patterns@git:20260205.788be98

Pins git:20260205.788be98 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
dicklesworthstone/pi_agent_rust
Path
tests/ext_conformance/artifacts/agents-wshobson/game-development/skills/unity-ecs-patterns/SKILL.md
Versions recorded
1
Latest version
git:20260205.788be98, committed Feb 5, 2026
Size
16,579 bytes
Repository stars
1,966
License
a license file GitHub does not identify

Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development. Use when building data-oriented games, optimizing performance, or working with large entity counts.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Unity ECS Patterns

Production patterns for Unity's Data-Oriented Technology Stack (DOTS) including Entity Component System, Job System, and Burst Compiler.

## When to Use This Skill

- Building high-performance Unity games
- Managing thousands of entities efficiently
- Implementing data-oriented game systems
- Optimizing CPU-bound game logic
- Converting OOP game code to ECS
- Using Jobs and Burst for parallelization

## Core Concepts

### 1. ECS vs OOP

| Aspect      | Traditional OOP   | ECS/DOTS        |
| ----------- | ----------------- | --------------- |
| Data layout | Object-oriented   | Data-oriented   |
| Memory      | Scattered         | Contiguous      |
| Processing  | Per-object        | Batched         |
| Scaling     | Poor with count   | Linear scaling  |
| Best for    | Complex behaviors | Mass simulation |

### 2. DOTS Components

```
Entity: Lightweight ID (no data)
Component: Pure data (no behavior)
System: Logic that processes components
World: Container for entities
Archetype: Unique combination of components
Chunk: Memory block for same-archetype entities
```

## Patterns

### Pattern 1: Basic ECS Setup

```csharp
using Unity.Entities;
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add dicklesworthstone/pi_agent_rust/unity-ecs-patterns@sha256:2b82d5ff0b5a68d1

The line at the top of this page pins the label git:20260205.788be98, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_rqhezfbkaorwgth7.svg)](https://markdownregistry.com/a/art_rqhezfbkaorwgth7)

5 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 1 version of this file, committed on Feb 5, 2026.

versioncommittedcommitsizeaudit
git:20260205.788be98 latest2026-02-05 788be98 16,579 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (16579 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

dicklesworthstone/pi_agent_rust · 1,966 stars · license a license file GitHub does not identify · pushed 2026-11-06 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_rqhezfbkaorwgth7
GET https://markdownregistry.com/api/v1/resolve?ref=dicklesworthstone/pi_agent_rust/unity-ecs-patterns
GET https://markdownregistry.com/api/v1/blob/2b82d5ff0b5a68d1857c0b29f7e494df506e8d8d26a66c6fa9ac3ed0b172020b

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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