unity-ecs-patterns SKILL.md skillA
unity-ecs-patterns from wshobson/agents is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add wshobson/agents/unity-ecs-patterns@git:20260522.be57c0bPins git:20260522.be57c0b in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- wshobson/agents
- Path
plugins/game-development/skills/unity-ecs-patterns/SKILL.md- Versions recorded
- 4
- Latest version
- git:20260522.be57c0b, committed May 22, 2026
- First version recorded
- Dec 16, 2025
- Size
- 2,066 bytes
- Repository stars
- 42,320
- License
- MIT
Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development. Use when building data-oriented games, optimizing performance, or working with large entity counts.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Unity ECS Patterns Production patterns for Unity's Data-Oriented Technology Stack (DOTS) including Entity Component System, Job System, and Burst Compiler. ## When to Use This Skill - Building high-performance Unity games - Managing thousands of entities efficiently - Implementing data-oriented game systems - Optimizing CPU-bound game logic - Converting OOP game code to ECS - Using Jobs and Burst for parallelization ## Core Concepts ### 1. ECS vs OOP | Aspect | Traditional OOP | ECS/DOTS | | ----------- | ----------------- | --------------- | | Data layout | Object-oriented | Data-oriented | | Memory | Scattered | Contiguous | | Processing | Per-object | Batched | | Scaling | Poor with count | Linear scaling | | Best for | Complex behaviors | Mass simulation | ### 2. DOTS Components ``` Entity: Lightweight ID (no data) Component: Pure data (no behavior) System: Logic that processes components World: Container for entities Archetype: Unique combination of components Chunk: Memory block for same-archetype entities ``` ## Detailed patterns and worked examples …
Read the whole file at its exact version.
How to install
mdr add wshobson/agents/unity-ecs-patterns@sha256:18c3305e118e330eThe line at the top of this page pins the label git:20260522.be57c0b, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_tmgqjvv2kj4d3j6k)
5 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 4 versions of this file, between Dec 16, 2025 and May 22, 2026, about one every 52 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20260522.be57c0b latest | 2026-05-22 | be57c0b | 2,066 B | A | view · diff |
| git:20260307.47a5dbc | 2026-03-07 | 47a5dbc | 16,304 B | A | view · diff |
| git:20260119.5684887 | 2026-01-19 | 5684887 | 16,579 B | A | view · diff |
| git:20251216.01d93fc | 2025-12-16 | 01d93fc | 16,501 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (2066 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
wshobson/agents · 42,320 stars · license MIT · pushed 2026-11-08 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_tmgqjvv2kj4d3j6k GET https://markdownregistry.com/api/v1/resolve?ref=wshobson/agents/unity-ecs-patterns GET https://markdownregistry.com/api/v1/blob/18c3305e118e330e352b3e85011640385bb2bed1602e88d7447f55ae3447c973
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.