scenario-unity-animation SKILL.md skillA
scenario-unity-animation from scenario-labs/skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add scenario-labs/skills/scenario-unity-animation@git:20260926.9ac7861Pins git:20260926.9ac7861 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- scenario-labs/skills
- Path
skills/game-engines/unity/scenario-unity-animation/SKILL.md- Versions recorded
- 1
- Latest version
- git:20260926.9ac7861, committed Sep 26, 2026
- Size
- 16,658 bytes
- Repository stars
- 1,063
- License
- MIT
Use when a Unity 6.3 task involves character animation or cameras: Mixamo or mocap humanoid import and retargeting, Animator Controllers, blend trees, layers and avatar masks, root motion, foot sliding, IK and Animation Rigging, Playables, Timeline cutscenes, custom tracks and markers, Cinemachine 3 cameras, camera jitter, flipping blends or cameras hitting walls; or when clips import with no animation, a character T-poses, an idle drifts, feet slide or the head misses its aim target.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Unity animation (animator and technical animator) Expert animation work in Unity is ordering and measurement: which layer, constraint, transition or camera wins is decided by list order, and whether feet, aim and blends are right is decided by numbers taken from the clips. An agent without the Animator, Timeline or Scene windows builds everything from data (AnimatorController, TimelineAsset, Cinemachine and Rigging components), steps it deterministically, measures it, and looks at contact sheets. Target: Unity 6000.3.21f1, Cinemachine 3.1.7, Animation Rigging 1.4.1, Timeline 1.8.12. If a sibling skill named here is missing from your available skills, ask the user to install it (`npx skills add scenario-labs/skills --skill <name>`); unattended, proceed from tool schemas and flag the gap. **REQUIRED BACKGROUND:** scenario-unity-expert (channels, review loop, 6.3 traps). Toolkit: [`scripts/ut_animation.py`](scripts/ut_animation.py) and C# jobs in [`scripts/AgentKit/Animation/`](scripts/AgentKit/Animation/) (namespace `AgentKit.Animation`), runtime code in [`scripts/Runtime/`](scripts/Runtime/). Install with `ut_animation.install(P)`. ## Stance (the expert delta) …
Read the whole file at its exact version.
How to install
mdr add scenario-labs/skills/scenario-unity-animation@sha256:f70e0cc21ef56e6dThe line at the top of this page pins the label git:20260926.9ac7861, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_rymcbnitgewcffiv)
3 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 1 version of this file, committed on Sep 26, 2026.
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (16658 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
scenario-labs/skills · 1,063 stars · license MIT · pushed 2026-10-19 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_rymcbnitgewcffiv GET https://markdownregistry.com/api/v1/resolve?ref=scenario-labs/skills/scenario-unity-animation GET https://markdownregistry.com/api/v1/blob/f70e0cc21ef56e6de9d8915876bf5e13b3007b15a6cd0414101a457444057c26
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.