scenario-textures SKILL.md skillA

scenario-textures from scenario-labs/skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add scenario-labs/skills/scenario-textures@git:20260902.afb4408

Pins git:20260902.afb4408 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
scenario-labs/skills
Path
skills/scenario-textures/SKILL.md
Versions recorded
5
Latest version
git:20260902.afb4408, committed Sep 2, 2026
First version recorded
Aug 12, 2026
Size
8,092 bytes
Repository stars
1,063
License
MIT

Use when a task involves game textures or materials through the Scenario MCP: seamless or tileable textures, themed texture packs (brick, wood, stone, floors, hand-painted), PBR materials (albedo, metallic, roughness, normal) on 3D assets, retexturing a mesh, material iteration from reference images, texture upscaling that must preserve tiling, or sizing textures for game engines. Keywords: seamless texture, tileable, PBR, material, retexture, texture upscale, surface.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Scenario texture and material workflows

## Overview

Scenario generates seamless, tileable textures from text or reference images, upscales them without breaking the tile, and applies PBR materials when texturing 3D meshes. Model availability differs per team and evolves, so always discover models at run time instead of hardcoding IDs: `recommend` with the need in the user's own words for a capability, `search` for a member known by name.

Connection and the core generation loop: see the `scenario` skill in this repo. If a sibling skill named here is missing from your available skills, ask the user to install it (`npx skills add scenario-labs/skills --skill <name>`); unattended, proceed from tool schemas and flag the gap.

## Quick reference

| Step                | Tool                                              | Notes                                                                                                                                                           |
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add scenario-labs/skills/scenario-textures@sha256:6587074454109127

The line at the top of this page pins the label git:20260902.afb4408, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_t52glvweldmg2rsf.svg)](https://markdownregistry.com/a/art_t52glvweldmg2rsf)

1 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 5 versions of this file, between Aug 12, 2026 and Sep 2, 2026, about one every 5 days.

versioncommittedcommitsizeaudit
git:20260902.afb4408 latest2026-09-02 afb4408 8,092 BA view · diff
git:20260822.5dcbdbf2026-08-22 5dcbdbf 6,613 BA view · diff
git:20260816.cc146d82026-08-16 cc146d8 5,476 BA view · diff
git:20260812.0de84c32026-08-12 0de84c3 5,268 BA view · diff
git:20260812.a276e932026-08-12 a276e93 4,670 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (8092 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

scenario-labs/skills · 1,063 stars · license MIT · pushed 2026-10-19 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_t52glvweldmg2rsf
GET https://markdownregistry.com/api/v1/resolve?ref=scenario-labs/skills/scenario-textures
GET https://markdownregistry.com/api/v1/blob/6587074454109127ddae23f90a6c11496fc50c335109ab64295999b9b03b6e16

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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