game-audio-review SKILL.md skillA
game-audio-review from gourdja/sonic-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add gourdja/sonic-skills/game-audio-review@git:20260515.3a80b75Pins git:20260515.3a80b75 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- gourdja/sonic-skills
- Path
skills/game-audio-review/SKILL.md- Versions recorded
- 1
- Latest version
- git:20260515.3a80b75, committed May 15, 2026
- Size
- 4,348 bytes
- Repository stars
- 4
- License
- Unlicense
Reviews game audio code for Wwise/FMOD integration safety, custom DSP plugin correctness, and audio middleware usage. Use when the user asks to review a Wwise plugin, check an FMOD DSP effect, audit game audio middleware integration, or asks "is my game audio code safe?". Trigger on phrases like "review my Wwise plugin", "check FMOD DSP effect", "is my game audio code safe", "review my audio middleware integration", or when you see AkPluginInfo, FMOD_DSP_DESCRIPTION, IMetaSoundSource, or…
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Game Audio Middleware Review Middleware callbacks share all realtime constraints of native audio, plus middleware-specific memory, threading, and parameter rules. ## Step 0 — Run universal checks first Invoke `audio-dsp-review` and `audio-numerics-review` before this skill. This skill adds middleware-specific checks on top; it does not replace realtime-safety or numerics reviews. ## Step 1 — Identify the integration type | Type | Entry point | Key concerns | |------|-------------|--------------| | Wwise plugin | `AkPluginInfo` + `Execute()` | Memory via `AkAlloc`, thread model per platform | | FMOD DSP effect | `FMOD_DSP_DESCRIPTION` + `process` callback | `FMOD_MEMORY_ALLOC`, must not block | | Unreal MetaSounds | `IMetaSoundSource`, `GetNextBuffer` | GameThread vs AudioThread ownership | | Custom engine integration | Engine audio callback | Platform-specific thread model and priorities | ## Step 2 — Scan for violations | Violation | Where | Risk | |-----------|-------|------| | Allocating from any heap inside the audio callback | plugin `Execute`/`process` | Realtime violation; middleware allocators are for setup/teardown, not per-buffer allocation | …
Read the whole file at its exact version.
How to install
mdr add gourdja/sonic-skills/game-audio-review@sha256:64c7995d78046c1dThe line at the top of this page pins the label git:20260515.3a80b75, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_tarigewtr7yh4svj)
3 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 1 version of this file, committed on May 15, 2026.
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (4348 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
gourdja/sonic-skills · 4 stars · license Unlicense · pushed 2026-10-12 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_tarigewtr7yh4svj GET https://markdownregistry.com/api/v1/resolve?ref=gourdja/sonic-skills/game-audio-review GET https://markdownregistry.com/api/v1/blob/64c7995d78046c1d821725a3456a9da41e3d7109918c3b7f59ab9dd8d0fc3037
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.