game-feel-polish SKILL.md skillA
game-feel-polish from furkantokkan/agent-foundry is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add furkantokkan/agent-foundry/game-feel-polish@git:20260926.5ecffa7Pins git:20260926.5ecffa7 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- furkantokkan/agent-foundry
- Path
plugins/agent-foundry/skills/game-feel-polish/SKILL.md- Versions recorded
- 3
- Latest version
- git:20260926.5ecffa7, committed Sep 26, 2026
- First version recorded
- Sep 11, 2026
- Size
- 9,672 bytes
- Repository stars
- 11
- License
- MIT
Add or tune game feel and UI polish (juice) for a feature, menu, HUD, or hit. Covers screen shake, hitstop and slow motion, punch and squash tweens, hit flash, pooled damage numbers, toast stacks, animated counters and lag bars, staggered menu intros, CRT screen looks, and pooled SFX banks, using the Liquid UI architecture adapted to Unity UI Toolkit, with Godot source references. Use when a request says Liquid UI, juice, feel, feedback, impact, polish this menu/HUD/hit, or asks why an action…
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Game Feel Polish Polish is feedback layered on top of a committed gameplay result. This skill gives an agent one architecture for that layer and the numbers that make it read as impact instead of noise. The systems are adapted from Miisan's Liquid UI Kit for Godot 4 (MIT, see this skill's `THIRD_PARTY_NOTICES.md`); the Unity workflow uses UI Toolkit for new screen-space widgets. This is an implementation skill and reference kit, not a precompiled Unity package. Use `team-polish` when the request is a multi-role release-hardening pass. When More Mountains Feel is installed, use its pinned project documentation and existing players; do not require an unbundled companion skill. ## Rules that hold in every engine 1. **One hub, one switch.** Every effect is a call on one hub (`Juice` autoload in Godot, one service in Unity). The hub owns `enabled` and a 0 to 2 `intensity` multiplier. Turning `enabled` off must reset every owned effect: release time requests, camera offsets, screen pulses, transient labels, voices and rumble. Preserve pause and other owners' state. Keep essential notifications visible. Widgets work when the hub is missing; they …
Read the whole file at its exact version.
How to install
mdr add furkantokkan/agent-foundry/game-feel-polish@sha256:790a6cdb0e5a99a6The line at the top of this page pins the label git:20260926.5ecffa7, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_tg7cmhzog5tzjg55)
2 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 3 versions of this file, between Sep 11, 2026 and Sep 26, 2026, about one every 8 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20260926.5ecffa7 latest | 2026-09-26 | 5ecffa7 | 9,672 B | A | view · diff |
| git:20260920.8f4f4cc | 2026-09-20 | 8f4f4cc | 9,678 B | A | view · diff |
| git:20260911.768ef0e | 2026-09-11 | 768ef0e | 8,914 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (9672 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
furkantokkan/agent-foundry · 11 stars · license MIT · pushed 2026-10-08 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_tg7cmhzog5tzjg55 GET https://markdownregistry.com/api/v1/resolve?ref=furkantokkan/agent-foundry/game-feel-polish GET https://markdownregistry.com/api/v1/blob/790a6cdb0e5a99a6456ec54b7ca8823105b2112d1fac5fa5d2ebf2d0c7b0f757
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.