scenario-godot-gameplay SKILL.md skillA
scenario-godot-gameplay from scenario-labs/skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add scenario-labs/skills/scenario-godot-gameplay@git:20261004.339b02bPins git:20261004.339b02b in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- scenario-labs/skills
- Path
skills/game-engines/godot/scenario-godot-gameplay/SKILL.md- Versions recorded
- 1
- Latest version
- git:20261004.339b02b, committed Oct 4, 2026
- Size
- 19,526 bytes
- Repository stars
- 1,063
- License
- MIT
Use when building gameplay systems in Godot 4.7: enemy AI that patrols, chases and attacks, state machines, behavior trees (LimboAI), NavigationAgent3D pathfinding and avoidance for 100 to 1000 enemies, 'agents stack up' or 'path is empty', hitbox and hurtbox combat, fast bullets going through walls, save and load, inventory, quests, dialogue (Dialogue Manager), input remapping, procedural dungeons, or measuring agent counts and frame time headless.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Godot gameplay systems (gameplay systems programmer) Target: Godot 4.7.2.stable, Jolt, macOS Apple Silicon. At expert level, gameplay systems are small contracts that can be tested without a scene: pure decision functions, Resources for data, groups for discovery. Their cost is measured at the agent count the game needs before anyone argues about it. The core stance: build the rule as data, run it headless at `--fixed-fps 60`, then look at one capture. If a sibling skill named here is missing from your available skills, ask the user to install it (`npx skills add scenario-labs/skills --skill <name>`); unattended, proceed from tool schemas and flag the gap. **REQUIRED BACKGROUND:** scenario-godot-expert (channels, `gd_run`, the review loop, 4.7 traps). **Status (2026-10-02):** 16 live tests, the round-2 checks (P15) and the offline suite pass in Godot 4.7.2 ([`references/procedures.md`](references/procedures.md), `tests/code/godot-gameplay/`). Dialogue Manager 4.1.0, LimboAI 1.8.1 and GUT 9.7.1 were run in their own project copies. ## Stance (the expert delta) …
Read the whole file at its exact version.
How to install
mdr add scenario-labs/skills/scenario-godot-gameplay@sha256:f53da16664b97465The line at the top of this page pins the label git:20261004.339b02b, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_tm4e5biyjmuozl5r)
1 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 1 version of this file, committed on Oct 4, 2026.
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (19526 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
scenario-labs/skills · 1,063 stars · license MIT · pushed 2026-10-19 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_tm4e5biyjmuozl5r GET https://markdownregistry.com/api/v1/resolve?ref=scenario-labs/skills/scenario-godot-gameplay GET https://markdownregistry.com/api/v1/blob/f53da16664b97465003727306cec3dffbc01459d3b2bec0faee4e82872e7e9b5
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.