game-storytelling SKILL.md skillA
game-storytelling from ericrisco/rsc-harness is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add ericrisco/rsc-harness/game-storytelling@git:20260729.f0c377fPins git:20260729.f0c377f in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- ericrisco/rsc-harness
- Path
skills/game-storytelling/SKILL.md- Versions recorded
- 2
- Latest version
- git:20260729.f0c377f, committed Jul 29, 2026
- First version recorded
- Jul 4, 2026
- Size
- 14,491 bytes
- Repository stars
- 236
- License
- MIT
Use when a game's story is the work: premise and pillars, branching topology, meaningful choice, dialogue state, quests, environmental storytelling, ludonarrative harmony. Author portable — engine wiring is `godot`/`unity`/`unreal`. NOT the mechanics and economy the story serves (that is `game-design`), NOT level layout (that is `level-design`).
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Game Storytelling — Narrative Design (engine-agnostic) *Design the story as a system the player operates, not a script they watch. This skill owns the narrative graph — premise, pillars, branches, choices, dialogue state, quests, and the storytelling embedded in the world.* You produce **design artifacts**: a premise/theme/pillars doc, a branch topology, a state/flag table, dialogue in a portable format (Ink/Yarn/Twee/articy), quest specs, and environmental beats. Story is a **system in service of play**; when you catch yourself designing a great scene the mechanics can't honor, reconcile it (see Ludonarrative harmony) rather than ship the dissonance. Boundaries: **game-design** owns what the player *does* — core loop, verbs, systems, progression, economy, difficulty, balance — and the story serves those verbs; call it when resolving dissonance needs a *mechanic* change, or when designing the conditions for systemic/emergent story. **level-design** owns spatial layout, encounter placement, sightlines, blockout and the pacing *of a space* — the space environmental storytelling lives inside; co-own the set-dressing. **godot / unity / unreal** implement the dialogue runner… …
Read the whole file at its exact version.
How to install
mdr add ericrisco/rsc-harness/game-storytelling@sha256:37b3824c7eaee8daThe line at the top of this page pins the label git:20260729.f0c377f, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_u2wws3zymidgazxs)
1 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 2 versions of this file, between Jul 4, 2026 and Jul 29, 2026, about one every 25 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20260729.f0c377f latest | 2026-07-29 | f0c377f | 14,491 B | A | view · diff |
| git:20260704.b011ac6 | 2026-07-04 | b011ac6 | 16,578 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (14491 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
ericrisco/rsc-harness · 236 stars · license MIT · pushed 2026-10-21 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_u2wws3zymidgazxs GET https://markdownregistry.com/api/v1/resolve?ref=ericrisco/rsc-harness/game-storytelling GET https://markdownregistry.com/api/v1/blob/37b3824c7eaee8daa90ed18685c9d250b99f239153137fc24700bb7ef40fa968
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.