blender-character-rigging SKILL.md skillA

blender-character-rigging from full-aigc-plugins/blender-design-plugin is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add full-aigc-plugins/blender-design-plugin/blender-character-rigging@git:20260921.6713de0

Pins git:20260921.6713de0 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
full-aigc-plugins/blender-design-plugin
Path
skills/blender-character-rigging/SKILL.md
Versions recorded
2
Latest version
git:20260921.6713de0, committed Sep 21, 2026
First version recorded
Sep 15, 2026
Size
3,398 bytes
Repository stars
4
License
Apache-2.0

Build and inspect editable Blender armatures, skin weights, IK controls, pole targets, joint limits, and prop constraints for character work.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Character rigging

Establish scene scale and character height before creating bones. Build a named hierarchy with positive bone lengths and deform flags, then bind one intended body mesh and assign explicit, topology-bound weights. Inspect bound meshes and bone lengths after binding.

Use IK targets and pole controls for limbs that need planted or directed endpoints; keep FK available through the underlying pose bones. Add joint limits only where their axes and ranges are understood. Test that moving a hand or foot controller changes the intended chain without moving unrelated controls.

For props, keep one object and use an explicit constraint whose influence can be animated. Check world-space continuity at every ownership switch. Rebuild or rescale from recipe parameters when height changes; do not fake a rig by keyframing disconnected body-part objects. Current automatic weight painting and production deformation cleanup are not claimed—use explicit groups and inspect the result.

`rig.rigify_status` distinguishes a bundled module from an enabled add-on. After explicit approval,
use gated `rig.rigify_install`: prefer the bundled Blender 5.2 module, optionally persist user
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add full-aigc-plugins/blender-design-plugin/blender-character-rigging@sha256:4e76fab470fcc635

The line at the top of this page pins the label git:20260921.6713de0, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_u6suzbys2ib774dw.svg)](https://markdownregistry.com/a/art_u6suzbys2ib774dw)

2 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 2 versions of this file, between Sep 15, 2026 and Sep 21, 2026, about one every 6 days.

versioncommittedcommitsizeaudit
git:20260921.6713de0 latest2026-09-21 6713de0 3,398 BA view · diff
git:20260915.c07e6532026-09-15 c07e653 1,821 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (3398 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

full-aigc-plugins/blender-design-plugin · 4 stars · license Apache-2.0 · pushed 2026-10-31 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_u6suzbys2ib774dw
GET https://markdownregistry.com/api/v1/resolve?ref=full-aigc-plugins/blender-design-plugin/blender-character-rigging
GET https://markdownregistry.com/api/v1/blob/4e76fab470fcc635c281860cf6a4d55cceeb2542daa62e6b8a316bb580f414c0

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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Every file in full-aigc-plugins/blender-design-plugin

Other files named blender-character-rigging

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v1.2.0 · audit A · 775 stars

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