game-concept SKILL.md skillA

game-concept from gonimar/claude-web-studio is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add gonimar/claude-web-studio/game-concept@git:20260927.d019450

Pins git:20260927.d019450 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
gonimar/claude-web-studio
Path
skills/game-concept/SKILL.md
Versions recorded
7
Latest version
git:20260927.d019450, committed Sep 27, 2026
First version recorded
Sep 7, 2026
Size
4,794 bytes
Repository stars
5
License
MIT

Authors a web-game concept — pitch, core loop, MDA, mechanics, progression and economy, content scope, visual/audio direction, feasibility (engine, frame/memory/load budgets on mobile web, networking), accessibility, metrics, prototype plan — into docs/specs/game-concept.md; `gate` records the prototype go/no-go. Use when starting a game, for 'game idea', 'core loop', 'is the prototype fun'.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Game Concept

Reply in the project conversation language (CLAUDE.md → Language); code, identifiers, paths and commit messages stay in English.

Template `.claude/docs/templates/game-concept.md`. Reference `threejs-webgames.md`. In the commands below, `<hooks>` is `.claude/hooks/` in copy mode and `${CLAUDE_PLUGIN_ROOT}/hooks/` in plugin mode.

## Phase 1: Pitch and loop
Questions: genre, the player's "verb", session (minutes), platform (mobile web first?), single/multiplayer, references. Three core-loop variants with "why it is fun to repeat".

## Phase 2: Mechanics, progression, content
Rules with parameters (mark which live in data, not code); a difficulty-curve table; MVP volume vs full version.

## Phase 3: Feasibility
Engine with justification (3D → three.js, WebGPU with WebGL2 fallback; 2D → PixiJS/Phaser; versions from `threejs-webgames.md`); budget: 16.6 ms frame, draw calls, memory, first load on 4G; networking (multiplayer → server-authoritative on Go, tick rate); saves; **spikes** to test risks (e.g. "1000 instances on a mid-range phone").
`threejs-engineer`/`web-game-engineer` via Task — risk assessment for their part (in parallel).
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add gonimar/claude-web-studio/game-concept@sha256:6fd420b7e6ef7988

The line at the top of this page pins the label git:20260927.d019450, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_upw6svgkowfborih.svg)](https://markdownregistry.com/a/art_upw6svgkowfborih)

6 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 7 versions of this file, between Sep 7, 2026 and Sep 27, 2026, about one every 3 days.

versioncommittedcommitsizeaudit
git:20260927.d019450 latest2026-09-27 d019450 4,794 BA view · diff
git:20260927.f32d8052026-09-27 f32d805 4,682 BA view · diff
git:20260926.dbae8f92026-09-26 dbae8f9 4,713 BA view · diff
git:20260926.55d011b2026-09-26 55d011b 4,416 BA view · diff
git:20260926.132378a2026-09-26 132378a 3,121 BA view · diff
git:20260910.c24f3462026-09-10 c24f346 2,868 BA view · diff
git:20260907.40fab3f2026-09-07 40fab3f 2,756 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (4794 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

gonimar/claude-web-studio · 5 stars · license MIT · pushed 2026-09-27 · branch master

API

GET https://markdownregistry.com/api/v1/artifacts/art_upw6svgkowfborih
GET https://markdownregistry.com/api/v1/resolve?ref=gonimar/claude-web-studio/game-concept
GET https://markdownregistry.com/api/v1/blob/6fd420b7e6ef7988d6b8574e84a8401cd2a9561cc8ab5abb194ee7ab60c0f473

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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Every file in gonimar/claude-web-studio

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