scenario-unity-architecture SKILL.md skillA

scenario-unity-architecture from scenario-labs/skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add scenario-labs/skills/scenario-unity-architecture@git:20260926.9ac7861

Pins git:20260926.9ac7861 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
scenario-labs/skills
Path
skills/game-engines/unity/scenario-unity-architecture/SKILL.md
Versions recorded
1
Latest version
git:20260926.9ac7861, committed Sep 26, 2026
Size
18,929 bytes
Repository stars
1,063
License
MIT

Use when structuring Unity 6.3 C# code: ScriptableObject data vs runtime state, events and services, inventory, health, save and load, Input System actions and key rebinding, async with Awaitable, assembly definitions, Enter Play Mode and domain reload, .meta files, Git, Smart Merge and LFS. Also when 'my save works in the Editor but not in the build', statics keep values on the second Play, events fire twice or never, an await runs after its object died, rebinds are lost on relaunch, a…

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Unity architecture (gameplay programmer / architect)

Expert architecture in Unity is judged by what survives the edges: the second Play session, a destroyed object mid-await, a relaunch of the built player, a class rename, a merge of two branches, a prefab dropped into an empty scene. Data lives in assets, state lives in plain C# and files, systems talk through events they do not own, and every claim is pinned by a test the agent can run without a mouse. Target: Unity 6000.3.21f1, Input System 1.20.0, Test Framework 1.6.0, macOS. If a sibling skill named here is missing from your available skills, ask the user to install it (`npx skills add scenario-labs/skills --skill <name>`); unattended, proceed from tool schemas and flag the gap.

**REQUIRED BACKGROUND:** scenario-unity-expert (channels, review loop, 6.3 traps). Toolkit: `ut_env`, `ut_run`, `ut_live` plus this skill's [`scripts/ut_arch.py`](scripts/ut_arch.py), [`scripts/AgentKit/Architecture/`](scripts/AgentKit/Architecture/) jobs and [`scripts/templates/`](scripts/templates/) (a tested Game.Core / Game.Runtime / Game.Editor / tests layout).
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add scenario-labs/skills/scenario-unity-architecture@sha256:b63312dbac52531c

The line at the top of this page pins the label git:20260926.9ac7861, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_uv4qqytktx43uo2d.svg)](https://markdownregistry.com/a/art_uv4qqytktx43uo2d)

3 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 1 version of this file, committed on Sep 26, 2026.

versioncommittedcommitsizeaudit
git:20260926.9ac7861 latest2026-09-26 9ac7861 18,929 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (18929 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

scenario-labs/skills · 1,063 stars · license MIT · pushed 2026-10-19 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_uv4qqytktx43uo2d
GET https://markdownregistry.com/api/v1/resolve?ref=scenario-labs/skills/scenario-unity-architecture
GET https://markdownregistry.com/api/v1/blob/b63312dbac52531c31f4c5e304b280f40ca5341d00ee57a031624747bdff4459

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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