game-developer SKILL.md skillA
game-developer from jeffallan/claude-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add jeffallan/claude-skills/game-developer@v1.1.0Pins v1.1.0 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- jeffallan/claude-skills
- Path
skills/game-developer/SKILL.md- Versions recorded
- 5
- Latest version
- v1.1.0, committed Oct 3, 2026
- First version recorded
- Mar 6, 2026
- Size
- 5,898 bytes
- Repository stars
- 12,006
- License
- MIT
Use when building game systems, implementing Unity/Unreal Engine features, or optimizing game performance. Invoke to implement ECS architecture, configure physics systems and colliders, set up multiplayer networking with lag compensation, optimize frame rates to 60+ FPS targets, develop shaders, or apply game design patterns such as object pooling and state machines. Trigger keywords: Unity, Unreal Engine, game development, ECS architecture, game physics, multiplayer networking, game…
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Game Developer ## Core Workflow 1. **Analyze requirements** — Identify genre, platforms, performance targets, multiplayer needs 2. **Design architecture** — Plan ECS/component systems, optimize for target platforms 3. **Implement** — Build core mechanics, graphics, physics, AI, networking 4. **Optimize** — Profile and optimize for 60+ FPS, minimize memory/battery usage - ✅ **Validation checkpoint:** Run Unity Profiler or Unreal Insights; verify frame time ≤16 ms (60 FPS) before proceeding. Identify and resolve CPU/GPU bottlenecks iteratively. 5. **Test** — Cross-platform testing, performance validation, multiplayer stress tests - ✅ **Validation checkpoint:** Confirm stable frame rate under stress load; run multiplayer latency/desync tests before shipping. ## Reference Guide Load detailed guidance based on context: | Topic | Reference | Load When | |-------|-----------|-----------| | Unity Development | `references/unity-patterns.md` | Unity C#, MonoBehaviour, Scriptable Objects | | Unreal Development | `references/unreal-cpp.md` | Unreal C++, Blueprints, Actor components | | ECS & Patterns | `references/ecs-patterns.md` | Entity Component System, game patterns | …
Read the whole file at its exact version.
How to install
mdr add jeffallan/claude-skills/game-developer@sha256:4578facce19ac993The line at the top of this page pins the label v1.1.0, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_v2krgt34gqribbca)
2 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 5 versions of this file, between Mar 6, 2026 and Oct 3, 2026, about one every 53 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| v1.1.0 latest | 2026-10-03 | 958e60f | 5,898 B | A | view · diff |
| v1.1.0 | 2026-10-03 | ec755b7 | 5,816 B | A | view · diff |
| v1.1.0 | 2026-04-29 | efebc44 | 5,722 B | A | view · diff |
| v1.1.0 | 2026-03-06 | c7afefb | 5,627 B | A | view · diff |
| v1.0.0 | 2026-03-06 | cba3273 | 5,627 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (5898 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
jeffallan/claude-skills · 12,006 stars · license MIT · pushed 2026-10-21 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_v2krgt34gqribbca GET https://markdownregistry.com/api/v1/resolve?ref=jeffallan/claude-skills/game-developer GET https://markdownregistry.com/api/v1/blob/4578facce19ac99396e5fe904eac173066fa517af16ae0f49b03f9082a1057ec
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.
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