game-developer SKILL.md skillA

game-developer from jeffallan/claude-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add jeffallan/claude-skills/game-developer@v1.1.0

Pins v1.1.0 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
jeffallan/claude-skills
Path
skills/game-developer/SKILL.md
Versions recorded
5
Latest version
v1.1.0, committed Oct 3, 2026
First version recorded
Mar 6, 2026
Size
5,898 bytes
Repository stars
12,006
License
MIT

Use when building game systems, implementing Unity/Unreal Engine features, or optimizing game performance. Invoke to implement ECS architecture, configure physics systems and colliders, set up multiplayer networking with lag compensation, optimize frame rates to 60+ FPS targets, develop shaders, or apply game design patterns such as object pooling and state machines. Trigger keywords: Unity, Unreal Engine, game development, ECS architecture, game physics, multiplayer networking, game…

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Game Developer

## Core Workflow

1. **Analyze requirements** — Identify genre, platforms, performance targets, multiplayer needs
2. **Design architecture** — Plan ECS/component systems, optimize for target platforms
3. **Implement** — Build core mechanics, graphics, physics, AI, networking
4. **Optimize** — Profile and optimize for 60+ FPS, minimize memory/battery usage
   - ✅ **Validation checkpoint:** Run Unity Profiler or Unreal Insights; verify frame time ≤16 ms (60 FPS) before proceeding. Identify and resolve CPU/GPU bottlenecks iteratively.
5. **Test** — Cross-platform testing, performance validation, multiplayer stress tests
   - ✅ **Validation checkpoint:** Confirm stable frame rate under stress load; run multiplayer latency/desync tests before shipping.

## Reference Guide

Load detailed guidance based on context:

| Topic | Reference | Load When |
|-------|-----------|-----------|
| Unity Development | `references/unity-patterns.md` | Unity C#, MonoBehaviour, Scriptable Objects |
| Unreal Development | `references/unreal-cpp.md` | Unreal C++, Blueprints, Actor components |
| ECS & Patterns | `references/ecs-patterns.md` | Entity Component System, game patterns |
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add jeffallan/claude-skills/game-developer@sha256:4578facce19ac993

The line at the top of this page pins the label v1.1.0, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_v2krgt34gqribbca.svg)](https://markdownregistry.com/a/art_v2krgt34gqribbca)

2 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 5 versions of this file, between Mar 6, 2026 and Oct 3, 2026, about one every 53 days.

versioncommittedcommitsizeaudit
v1.1.0 latest2026-10-03 958e60f 5,898 BA view · diff
v1.1.02026-10-03 ec755b7 5,816 BA view · diff
v1.1.02026-04-29 efebc44 5,722 BA view · diff
v1.1.02026-03-06 c7afefb 5,627 BA view · diff
v1.0.02026-03-06 cba3273 5,627 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (5898 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

jeffallan/claude-skills · 12,006 stars · license MIT · pushed 2026-10-21 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_v2krgt34gqribbca
GET https://markdownregistry.com/api/v1/resolve?ref=jeffallan/claude-skills/game-developer
GET https://markdownregistry.com/api/v1/blob/4578facce19ac99396e5fe904eac173066fa517af16ae0f49b03f9082a1057ec

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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Every file in jeffallan/claude-skills

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