game-concept SKILL.md skillA

game-concept from zenstory-ai/oh-story-dsh is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add zenstory-ai/oh-story-dsh/game-concept@git:20261015.215a6fa

Pins git:20261015.215a6fa in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
zenstory-ai/oh-story-dsh
Path
packages/knowledge/novel-to-game/skills/game-concept/SKILL.md
Versions recorded
4
Latest version
git:20261015.215a6fa, committed Oct 15, 2026
First version recorded
Aug 29, 2026
Size
3,436 bytes
Repository stars
557
License
MIT

Design game concepts from a novel. From SOURCE_BIBLE and PRODUCT_BRIEF, compare meaningful alternatives on the dimensions still unlocked, then select a playable direction using hard vetoes and explicit trade-offs. Use for what game should this novel become, compare game concepts, choose a game direction for this book, decide whether this novel should become an interactive story. 小说游戏概念设计。根据 SOURCE_BIBLE 与 PRODUCT_BRIEF 比较未锁定维度上的有效替代方案,用硬否决和关键取舍选择可玩方向。用于判断小说适合做成什么游戏、该不该做成互动叙事、比较游戏方案等需求。.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# 游戏概念设计

决定做成什么游戏,不写代码、数值表或逐场关卡脚本。

读取 [concept-method.md](references/concept-method.md)。输入必须包含 `SOURCE_BIBLE.md` 与
`PRODUCT_BRIEF.md`;缺任一项就停止并说明缺口,不代替上游补写。

产物语言由 `PRODUCT_BRIEF.md` 锁定;未锁定时跟随对话语言,不默认产出中文。

## 决策边界

直接继承 brief 已锁的平台、输入、受众、分级、时长、目标市场和非目标;发现它们与原作明显冲突
时回总入口修订,不在概念阶段静默改值。原作语言、文化语境、目标市场和界面语言分别处理,不从
其中一个自动推出另一个。

互动叙事是成熟玩法,不因以阅读和对白承载就降低标准;它的动词可以是读局面、追问、比对信息、
表态、隐瞒、交出与承担回响。

概念还要判断验证形态:可用成熟交互语法表达时说明“已有语法 + 原作如何改变它”;核心依赖实时手感、
空间、视线、物理或独特操作时明确走自定义灰盒。不要把文本原型当所有体验的统一前置层,也不要因有
模板可用就让模板替原作决定玩法。

## 比较范围

先列 brief 的锁定维度和仍开放的维度,只比较能揭示真实取舍的方向,不凑概念数量或差异维度。
仅在方向仍开放时考察可信替代;用户已选定方向或不存在有效替代时说明原因,改为验证该方向的风险,
不重开选择。

## 选择

先按 concept-method 的硬否决逐个淘汰,不计算总分,再按其比较维度选择。`quick` 自动选证据最强的
方向;`director` 只对尚未决定的方向给出推荐并等待用户选择。

## 输出

生成一个 `concepts/CONCEPT.md`,只含:

1. brief 锁定值与开放维度;
2. 体验承诺及其可观察现象和失败现象;
3. 紧凑先例说明;
4. 候选概念卡:主类型、`experienceProfile`、借用/拒绝的玩法先例、核心动作与循环、压力、失败、
   世界响应;说明玩家身份如何形成反复行动、执行阻力与可观察变化,不要求独立的固定键名。
   `signature_command` 按方法「身份专属命令」写值或 `N/A`;最后说明原作张力如何由玩家行动体现、
   招牌画面、最小验证切片、最大风险和否决观察;
5. 硬否决结果、关键取舍、推荐与选择状态;
6. 选定方向的玩家能动性合同、不可妥协体验承诺;
7. 最小验证问题与开放问题。

`narrative-led` 或 `hybrid` 的叙事层还要选择一种分支结构语法并说明内容预算。交接前确认选定方向
可在 brief 范围内做成完整切片。

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add zenstory-ai/oh-story-dsh/game-concept@sha256:bce6fadcf21c57ce

The line at the top of this page pins the label git:20261015.215a6fa, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_vxaqov44kha5ydze.svg)](https://markdownregistry.com/a/art_vxaqov44kha5ydze)

3 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 4 versions of this file, between Aug 29, 2026 and Oct 15, 2026, about one every 16 days.

versioncommittedcommitsizeaudit
git:20261015.215a6fa latest2026-10-15 215a6fa 3,436 BA view · diff
git:20260926.9e56c872026-09-26 9e56c87 3,436 BA view · diff
git:20260910.88b7f7c2026-09-10 88b7f7c 3,718 BA view · diff
git:20260829.e6b76f32026-08-29 e6b76f3 4,912 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (3436 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

zenstory-ai/oh-story-dsh · 557 stars · license MIT · pushed 2026-10-19 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_vxaqov44kha5ydze
GET https://markdownregistry.com/api/v1/resolve?ref=zenstory-ai/oh-story-dsh/game-concept
GET https://markdownregistry.com/api/v1/blob/bce6fadcf21c57ce279dcb90af6f3d15ea9328410f291977a1c9cae4d3d6de20

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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