scenario-unreal-pipeline-automation SKILL.md skillA
scenario-unreal-pipeline-automation from scenario-labs/skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add scenario-labs/skills/scenario-unreal-pipeline-automation@git:20260926.9ac7861Pins git:20260926.9ac7861 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- scenario-labs/skills
- Path
skills/game-engines/unreal/scenario-unreal-pipeline-automation/SKILL.md- Versions recorded
- 1
- Latest version
- git:20260926.9ac7861, committed Sep 26, 2026
- Size
- 20,179 bytes
- Repository stars
- 1,063
- License
- MIT
Use when importing FBX, USD, OBJ or glTF from Maya, ZBrush or Blender into Unreal Engine 5.8 in bulk or reimporting changed files, writing Editor Python tools, Interchange pipelines or import presets, enforcing naming conventions, assigning material instances by script, setting Nanite, collision and LODs per asset class, writing data validators or automation tests, fixing redirectors, or cooking and packaging from the command line (BuildCookRun, RunUAT, CI, Perforce). Also when a scripted…
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Unreal pipeline automation (pipeline and tools TD) Expert pipeline work in Unreal is policy as data plus proof: the import policy is a versioned pipeline asset, names come from a plan, every rule that matters is a validator that also guards human edits, and a build counts once it cooked with fatal validation and booted. Bulk work runs headless; anything visual goes to a screenshot someone actually looks at. If a sibling skill named here is missing from your available skills, ask the user to install it (`npx skills add scenario-labs/skills --skill <name>`); unattended, proceed from tool schemas and flag the gap. **REQUIRED BACKGROUND:** scenario-unreal-expert (channels, review loop, 5.8 traps). **Status (2026-09-24):** every Unreal call here is **not yet run in Unreal**; the pure layer of [`scripts/ue_pipeline.py`](scripts/ue_pipeline.py) and both jobs ran offline (unit tests, plus control flow against a fake `unreal`). First action once 5.8 is installed: `tests/code/unreal-pipeline-automation/in_engine/run_in_unreal.py`. ## Stance (the expert delta) …
Read the whole file at its exact version.
How to install
mdr add scenario-labs/skills/scenario-unreal-pipeline-automation@sha256:b12b0864cd6a9094The line at the top of this page pins the label git:20260926.9ac7861, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_zaasnyebjnshy7pq)
2 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 1 version of this file, committed on Sep 26, 2026.
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (20179 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
scenario-labs/skills · 1,063 stars · license MIT · pushed 2026-10-19 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_zaasnyebjnshy7pq GET https://markdownregistry.com/api/v1/resolve?ref=scenario-labs/skills/scenario-unreal-pipeline-automation GET https://markdownregistry.com/api/v1/blob/b12b0864cd6a90946f1d0803366bc5a4042d047f9ec97ed429e71bdaa8fcf528
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.