scenario-blender-texturing-shading SKILL.md skillA
scenario-blender-texturing-shading from scenario-labs/skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add scenario-labs/skills/scenario-blender-texturing-shading@git:20261017.88ccf82Pins git:20261017.88ccf82 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- scenario-labs/skills
- Path
skills/dcc/blender/scenario-blender-texturing-shading/SKILL.md- Versions recorded
- 2
- Latest version
- git:20261017.88ccf82, committed Oct 17, 2026
- First version recorded
- Sep 26, 2026
- Size
- 15,871 bytes
- Repository stars
- 1,063
- License
- MIT
Use when texturing, shading or look-developing in Blender: building a PBR material from a texture set, displacement, procedural materials, edge wear, dirt, grime, color variation, decals, box or triplanar mapping on meshes without UVs, stylized character skin (subsurface, pores), eyes and cornea, hand-painted stylized textures, texture painting or painting masks headless. Also when a material looks plastic, CG, waxy or blown out, color spaces are wrong, or EEVEE and Cycles disagree.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Texturing and shading (Blender 5.2)
Expert shading is layered masks feeding physically plausible values: a clean base (scanned set or
flat colors), then contrasty black/white masks that place color, roughness, height and subsurface,
all editable in nodes. Values are judged under honest light in both engines, and baking comes last,
for portability. If a sibling skill named here is missing from your available skills, ask the user
to install it (`npx skills add scenario-labs/skills --skill <name>`); unattended, proceed from tool
schemas and flag the gap.
**REQUIRED BACKGROUND:** scenario-blender-expert (execution channel, review loop, 5.2 API changes).
Baking maps: scenario-blender-uv-baking. Lighting and final renders:
scenario-blender-lighting-rendering.
Toolkit: [`scripts/bx_materials.py`](scripts/bx_materials.py) (builders, headless painting, checks;
exercised by `tests/code/blender-texturing-shading/`).
`sys.path.append("<this skill>/scripts"); import bx_materials as M`.
## Stance (the expert delta)
- **Data maps are Non-Color, "not what looks better, what's correct"** (Price). Only base color and
emission are sRGB.
…Read the whole file at its exact version.
How to install
mdr add scenario-labs/skills/scenario-blender-texturing-shading@sha256:0699d3fc86e06a6eThe line at the top of this page pins the label git:20261017.88ccf82, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_zpivanqzt6pamuon)
4 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 2 versions of this file, between Sep 26, 2026 and Oct 17, 2026, about one every 21 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20261017.88ccf82 latest | 2026-10-17 | 88ccf82 | 15,871 B | A | view · diff |
| git:20260926.9ac7861 | 2026-09-26 | 9ac7861 | 15,695 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (15871 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
scenario-labs/skills · 1,063 stars · license MIT · pushed 2026-10-19 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_zpivanqzt6pamuon GET https://markdownregistry.com/api/v1/resolve?ref=scenario-labs/skills/scenario-blender-texturing-shading GET https://markdownregistry.com/api/v1/blob/0699d3fc86e06a6eca64840414075e4cd5c92dfce96cadd116e19800d7b3ecc1
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.