asset-pipeline-patterns SKILL.md skillA
asset-pipeline-patterns from hermeticormus/claude-code-game-development is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add hermeticormus/claude-code-game-development/asset-pipeline-patterns@git:20260930.4aecd99Pins git:20260930.4aecd99 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- hermeticormus/claude-code-game-development
- Path
plugins/asset-pipelines/skills/asset-pipeline-patterns/SKILL.md- Versions recorded
- 1
- Latest version
- git:20260930.4aecd99, committed Sep 30, 2026
- Size
- 8,362 bytes
- Repository stars
- 72
- License
- MIT
Asset pipeline patterns: Godot per-directory import overrides, a Unity AssetPostprocessor for texture standards, MaxRects atlas layout, Godot LOD configuration, audio import settings, and a CI asset validation script. Use when setting up or auditing how a game imports and compresses its assets.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Asset Pipeline Patterns
## Godot Import Override by Directory
```
# res://assets/textures/ui/.gdignore does NOT affect imports.
# Instead, use import override files per directory.
# Place in res://assets/textures/ui/.import_defaults (Godot 4 pattern):
# Or use a _meta.godot file approach, or set each .import file.
# Practical approach: GDScript editor tool to batch-set import settings.
```
```gdscript
# Editor tool: batch set texture compression for a directory
@tool
extends EditorScript
const TARGET_DIR := "res://assets/textures/environment/"
const COMPRESS_MODE := 3 # VRAM compressed (BC7/ASTC based on platform)
func _run() -> void:
var dir := DirAccess.open(TARGET_DIR)
if not dir:
push_error("Cannot open directory: %s" % TARGET_DIR)
return
dir.list_dir_begin()
var file_name := dir.get_next()
while file_name != "":
if file_name.ends_with(".png") or file_name.ends_with(".jpg"):
_set_texture_compression(TARGET_DIR + file_name)
file_name = dir.get_next()
EditorInterface.get_resource_filesystem().scan()
print("Batch import settings applied.")
func _set_texture_compression(path: String) -> void:
…Read the whole file at its exact version.
How to install
mdr add hermeticormus/claude-code-game-development/asset-pipeline-patterns@sha256:9b6cd99e02d7c4f7The line at the top of this page pins the label git:20260930.4aecd99, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_22grapcm3cozfpfz)
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Versions
The registry has recorded 1 version of this file, committed on Sep 30, 2026.
Audit of the latest version
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- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (8362 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
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- pass: No link to a raw IP address
- pass: No script tag
Source
hermeticormus/claude-code-game-development · 72 stars · license MIT · pushed 2026-10-04 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_22grapcm3cozfpfz GET https://markdownregistry.com/api/v1/resolve?ref=hermeticormus/claude-code-game-development/asset-pipeline-patterns GET https://markdownregistry.com/api/v1/blob/9b6cd99e02d7c4f7fe2c0f88a8a3d692f56e7bb586b7b6e9e753162f8a759141
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Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.