asset-pipeline-patterns SKILL.md skillA

asset-pipeline-patterns from hermeticormus/claude-code-game-development is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add hermeticormus/claude-code-game-development/asset-pipeline-patterns@git:20260930.4aecd99

Pins git:20260930.4aecd99 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
hermeticormus/claude-code-game-development
Path
plugins/asset-pipelines/skills/asset-pipeline-patterns/SKILL.md
Versions recorded
1
Latest version
git:20260930.4aecd99, committed Sep 30, 2026
Size
8,362 bytes
Repository stars
72
License
MIT

Asset pipeline patterns: Godot per-directory import overrides, a Unity AssetPostprocessor for texture standards, MaxRects atlas layout, Godot LOD configuration, audio import settings, and a CI asset validation script. Use when setting up or auditing how a game imports and compresses its assets.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Asset Pipeline Patterns

## Godot Import Override by Directory

```
# res://assets/textures/ui/.gdignore does NOT affect imports.
# Instead, use import override files per directory.
# Place in res://assets/textures/ui/.import_defaults (Godot 4 pattern):

# Or use a _meta.godot file approach, or set each .import file.
# Practical approach: GDScript editor tool to batch-set import settings.
```

```gdscript
# Editor tool: batch set texture compression for a directory
@tool
extends EditorScript

const TARGET_DIR := "res://assets/textures/environment/"
const COMPRESS_MODE := 3  # VRAM compressed (BC7/ASTC based on platform)

func _run() -> void:
    var dir := DirAccess.open(TARGET_DIR)
    if not dir:
        push_error("Cannot open directory: %s" % TARGET_DIR)
        return

    dir.list_dir_begin()
    var file_name := dir.get_next()
    while file_name != "":
        if file_name.ends_with(".png") or file_name.ends_with(".jpg"):
            _set_texture_compression(TARGET_DIR + file_name)
        file_name = dir.get_next()

    EditorInterface.get_resource_filesystem().scan()
    print("Batch import settings applied.")

func _set_texture_compression(path: String) -> void:
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add hermeticormus/claude-code-game-development/asset-pipeline-patterns@sha256:9b6cd99e02d7c4f7

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Versions

The registry has recorded 1 version of this file, committed on Sep 30, 2026.

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git:20260930.4aecd99 latest2026-09-30 4aecd99 8,362 BA view

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A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (8362 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
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  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

hermeticormus/claude-code-game-development · 72 stars · license MIT · pushed 2026-10-04 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_22grapcm3cozfpfz
GET https://markdownregistry.com/api/v1/resolve?ref=hermeticormus/claude-code-game-development/asset-pipeline-patterns
GET https://markdownregistry.com/api/v1/blob/9b6cd99e02d7c4f7fe2c0f88a8a3d692f56e7bb586b7b6e9e753162f8a759141

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