audio-patterns SKILL.md skillA

audio-patterns from hermeticormus/claude-code-game-development is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add hermeticormus/claude-code-game-development/audio-patterns@git:20260930.4aecd99

Pins git:20260930.4aecd99 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
hermeticormus/claude-code-game-development
Path
plugins/audio-systems/skills/audio-patterns/SKILL.md
Versions recorded
1
Latest version
git:20260930.4aecd99, committed Sep 30, 2026
Size
8,830 bytes
Repository stars
72
License
MIT

Game audio code patterns: a Godot bus layout, an audio player pool, randomized one-shot playback, vertical-remix dynamic music, 3D occlusion approximation, and FMOD integration in Godot. Use when writing sound playback, music, or mixing code for a game.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Audio Patterns

## Audio Bus Architecture (Godot)

```gdscript
# AudioBusLayout setup - configure programmatically or in AudioBusLayout editor
# Bus hierarchy: Master -> Music, SFX, Voice, Ambient
# Each sub-bus routes to Master, apply effects on sub-buses

class_name AudioManager extends Node
# Bus names must match AudioBusLayout asset
const BUS_MASTER  := &"Master"
const BUS_MUSIC   := &"Music"
const BUS_SFX     := &"SFX"
const BUS_VOICE   := &"Voice"
const BUS_AMBIENT := &"Ambient"

func set_music_volume(db: float) -> void:
    var bus_idx := AudioServer.get_bus_index(BUS_MUSIC)
    AudioServer.set_bus_volume_db(bus_idx, db)

func duck_music(duck_db: float = -12.0, duration: float = 0.3) -> void:
    # Duck music when important SFX or voice plays
    var bus_idx := AudioServer.get_bus_index(BUS_MUSIC)
    var tween := create_tween()
    tween.tween_method(
        func(v: float): AudioServer.set_bus_volume_db(bus_idx, v),
        AudioServer.get_bus_volume_db(bus_idx),
        duck_db,
        duration
    )

func unduck_music(duration: float = 0.5) -> void:
    var bus_idx := AudioServer.get_bus_index(BUS_MUSIC)
    var tween := create_tween()
    tween.tween_method(
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add hermeticormus/claude-code-game-development/audio-patterns@sha256:ab0df2c023138bcc

The line at the top of this page pins the label git:20260930.4aecd99, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_gabmcrhttgjthj3e.svg)](https://markdownregistry.com/a/art_gabmcrhttgjthj3e)

3 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 1 version of this file, committed on Sep 30, 2026.

versioncommittedcommitsizeaudit
git:20260930.4aecd99 latest2026-09-30 4aecd99 8,830 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (8830 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

hermeticormus/claude-code-game-development · 72 stars · license MIT · pushed 2026-10-04 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_gabmcrhttgjthj3e
GET https://markdownregistry.com/api/v1/resolve?ref=hermeticormus/claude-code-game-development/audio-patterns
GET https://markdownregistry.com/api/v1/blob/ab0df2c023138bcc2258fd2a73e5fa51094973331a7582dca8ecc947110b6e24

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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