unity SKILL.md skillA

unity from firzus/agent-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add firzus/agent-skills/unity@git:20261102.6f0f7a1

Pins git:20261102.6f0f7a1 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
firzus/agent-skills
Path
skills/game/unity/SKILL.md
Versions recorded
8
Latest version
git:20261102.6f0f7a1, committed Nov 2, 2026
First version recorded
Aug 10, 2026
Size
8,315 bytes
Repository stars
4
License
MIT

Picks the Unity tool for the job and applies it. Routes each need to one chosen default (UI Toolkit, Awaitable, Addressables, Input System, URP, Localization, Netcode for GameObjects, Multiplayer Services, Dedicated Server, Unity CLI) and writes for the Unity 7 CoreCLR runtime. Use when writing, reviewing, or architecting Unity code, when building a custom Editor tool or inspector, when driving the Unity Editor from an agent, when iterating on a change the user tests in the Editor, when…

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Unity

Ship on the **default stack** below. Each row names the one tool to reach for,
so the choice is already made — spend the thinking on the feature instead.

Baseline: **Unity 7.0** (7000.0, in alpha). It continues the Unity 6
architecture on CoreCLR: the Editor and desktop players run on CoreCLR, every
other platform on IL2CPP. Code targets C# 9 and .NET Standard 2.1 until Unity
ships .NET 10 and C# 14 within the 7.0 cycle; [runtime.md](./runtime.md) owns
what the runtime changes for your code.

7.0 aims at parity with 6.7 LTS and is not itself an LTS: the next LTS stream
starts towards the end of 2027, so a project that must ship on long-term
support stays on 6.7 LTS.

For what a 7.0 build actually ships, read its release notes and Unity's
Discussions posts: the 7000.0 manual still carries pages written for 6.7.

## The default stack

| Need | Reach for | Instead of |
| --- | --- | --- |
| Any new UI | **UI Toolkit** — [ui.md](./ui.md) | UGUI |
| World-space / diegetic UI | **Panel Renderer** (6.5) | UGUI world canvas, render texture |
| Text | **Advanced Text Generator** (default 6.5) | hand-rolled layout |
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add firzus/agent-skills/unity@sha256:ff8566d5494678d1

The line at the top of this page pins the label git:20261102.6f0f7a1, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_36mk3u5vpn6oxohl.svg)](https://markdownregistry.com/a/art_36mk3u5vpn6oxohl)

4 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 8 versions of this file, between Aug 10, 2026 and Nov 2, 2026, about one every 12 days.

versioncommittedcommitsizeaudit
git:20261102.6f0f7a1 latest2026-11-02 6f0f7a1 8,315 BA view · diff
git:20261025.da739b52026-10-25 da739b5 8,189 BA view · diff
git:20261008.4c9bbd72026-10-08 4c9bbd7 7,847 BA view · diff
git:20260903.5603fc42026-09-03 5603fc4 6,640 BA view · diff
git:20260824.10bda172026-08-24 10bda17 6,581 BA view · diff
git:20260824.d7a1d412026-08-24 d7a1d41 6,564 BA view · diff
git:20260816.57676322026-08-16 5767632 6,561 BA view · diff
git:20260810.af4929a2026-08-10 af4929a 6,089 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (8315 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

firzus/agent-skills · 4 stars · license MIT · pushed 2026-11-03 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_36mk3u5vpn6oxohl
GET https://markdownregistry.com/api/v1/resolve?ref=firzus/agent-skills/unity
GET https://markdownregistry.com/api/v1/blob/ff8566d5494678d1e4c28f23566b3f72bb83c4c1c86b3c7f038ecbf63947a668

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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