anymove-lora SKILL.md skillA

anymove-lora from patch-gg/anymove is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add patch-gg/anymove/anymove-lora@git:20261027.1281201

Pins git:20261027.1281201 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
patch-gg/anymove
Path
skills/anymove-lora/SKILL.md
Versions recorded
1
Latest version
git:20261027.1281201, committed Oct 27, 2026
Size
4,972 bytes
Repository stars
543
License
Apache-2.0

Train and use a MiniMax H3 image-to-video LoRA on fal that keeps anymove's two-camera layout - split screen held, limb colours kept, both views in step. Builds the dataset by re-rendering clean captured motions (and their mirrors) from both cameras, packs it, runs a cheap debug pass, trains, and A/B tests against plain H3 with the same seeds. Use when plain video models keep swapping limb colours or breaking the split screen for a creature, or when someone asks about @Graalitoo's LoRA step…

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# anymove-lora: teach the video model the layout

Graalitoo's addition to the method: a LoRA on MiniMax H3 (open weights) so two-camera clips come out right more
often. fal hosts both the trainer (`minimax/h3/i2v/trainer`, $0.01 a step) and LoRA inference
(`minimax/h3/image-to-video/lora`, about $0.375 a 5 s clip, about 200 s each). No local GPU needed for this part.

## The data, and what it is

Each training clip is one motion the pipeline already captured cleanly (paw agreement 0.8 or more), re-rendered in
Blender from both layout cameras on the painted rig, composed into the two-camera frame, and captioned with the prompt
that produced it. Each is also mirrored left to right (left/right and colour words swapped in the action sentence), so
19 motions give 38 clips. Every clip comes from one 3D motion, so the two halves are in sync by construction. The
motion itself is AI-made: it was solved from AI clips. Real animal mocap exists (for dogs, AI4Animation's data) but
its licence is non-commercial; say which you're using.

## Steps

1. Capture 15-20 good moves (anymove-film, anymove-capture). Prompts live in `prompts/<c>/<move>.txt` or
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add patch-gg/anymove/anymove-lora@sha256:bb7d6604c95aea32

The line at the top of this page pins the label git:20261027.1281201, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_3mmkqfllghx3rqx6.svg)](https://markdownregistry.com/a/art_3mmkqfllghx3rqx6)

1 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 1 version of this file, committed on Oct 27, 2026.

versioncommittedcommitsizeaudit
git:20261027.1281201 latest2026-10-27 1281201 4,972 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (4972 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

patch-gg/anymove · 543 stars · license Apache-2.0 · pushed 2026-11-02 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_3mmkqfllghx3rqx6
GET https://markdownregistry.com/api/v1/resolve?ref=patch-gg/anymove/anymove-lora
GET https://markdownregistry.com/api/v1/blob/bb7d6604c95aea32a41d5a51abfefec8c24ea39aa55c1215ae64eea645f18fd9

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

More from patch-gg/anymove

anymove-capture SKILL.md skill
patch-gg/anymove · skills/anymove-capture/SKILL.md · Turn a two-camera AI clip into a game-ready animation with anymove - read every joint with the creature's trained…
git:20261102.dded217 · audit A · 543 stars
anymove-film SKILL.md skill
patch-gg/anymove · skills/anymove-film/SKILL.md · Make the two-camera AI clip for an anymove creature - write the move's prompt from creature.json, send the reference…
git:20261102.dded217 · audit A · 543 stars
anymove-pack SKILL.md skill
patch-gg/anymove · skills/anymove-pack/SKILL.md · Turn an anymove creature's captured takes into one game-ready GLB - score the takes against the gates, pick the…
git:20261102.dded217 · audit A · 543 stars
anymove-reader SKILL.md skill
patch-gg/anymove · skills/anymove-reader/SKILL.md · Train the joint reader for one anymove creature - render about 2,200 random poses from both layout cameras with every…
git:20261027.1281201 · audit A · 543 stars
anymove-rig SKILL.md skill
patch-gg/anymove · skills/anymove-rig/SKILL.md · Set up a new creature for anymove - get a textured mesh, scale and face it, place its skeleton in rig.json with grid…
git:20261102.dded217 · audit A · 543 stars
anymove SKILL.md skill
patch-gg/anymove · skills/anymove/SKILL.md · Motion capture for any creature from one AI video, with the anymove repo. A video model films a rigged 3D creature from…
git:20261102.dded217 · audit A · 543 stars

Every file in patch-gg/anymove

Browse by kind, by grade A, or by owner.