anymove SKILL.md skillA

anymove from patch-gg/anymove is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add patch-gg/anymove/anymove@git:20261102.dded217

Pins git:20261102.dded217 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
patch-gg/anymove
Path
skills/anymove/SKILL.md
Versions recorded
2
Latest version
git:20261102.dded217, committed Nov 2, 2026
First version recorded
Oct 27, 2026
Size
6,052 bytes
Repository stars
543
License
Apache-2.0

Motion capture for any creature from one AI video, with the anymove repo. A video model films a rigged 3D creature from two cameras in one frame, a DINOv2 joint reader trained on that creature finds every joint in both views, and the rig is fitted to them and exported as a GLB. Use when someone wants to animate a non-human creature (dragon, spider, wolf, monster) from a text prompt or an AI video, asks how anymove works, or needs to know which step comes next; it routes to anymove-rig…

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# anymove

Animate any rigged creature from one AI video. The trick is the frame: one image holds two orthographic views of the
creature at the same scale, front on the left and side on the right, sharing the vertical axis. A joint sits on the
same pixel row in both halves, so the front view gives left-right and height, the side view gives front-back and
height, and together they pin the joint in 3D. The method is @CanItCode's; the LoRA step is @Graalitoo's idea.

## The pipeline

| step | once per | what happens | skill |
|---|---|---|---|
| 1. mesh | creature | a textured 3D model (Tripo H3.1 from one image, or your own GLB), facing -Y, real size | anymove-rig |
| 2. skeleton | creature | joints placed in `assets/<c>/rig.json`, rig built and skinned in Blender | anymove-rig |
| 3. limb colours | creature | each limb painted its own colour so left and right never swap | anymove-rig |
| 4. two cameras | move | the painted reference frame plus a strict prompt go to MiniMax H3 Max on fal | anymove-film |
| 5. teach a reader | creature | 2,200 random poses rendered with known joints; DINOv2 learns this creature | anymove-reader |
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add patch-gg/anymove/anymove@sha256:b91ba31b58dd68a0

The line at the top of this page pins the label git:20261102.dded217, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_zh6h2kc4gae6zn2u.svg)](https://markdownregistry.com/a/art_zh6h2kc4gae6zn2u)

1 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 2 versions of this file, between Oct 27, 2026 and Nov 2, 2026, about one every 6 days.

versioncommittedcommitsizeaudit
git:20261102.dded217 latest2026-11-02 dded217 6,052 BA view · diff
git:20261027.12812012026-10-27 1281201 4,774 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (6052 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

patch-gg/anymove · 543 stars · license Apache-2.0 · pushed 2026-11-02 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_zh6h2kc4gae6zn2u
GET https://markdownregistry.com/api/v1/resolve?ref=patch-gg/anymove/anymove
GET https://markdownregistry.com/api/v1/blob/b91ba31b58dd68a0ebafb1f9f6cb311da364118d8b64eded913f836ec6700160

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

More from patch-gg/anymove

anymove-capture SKILL.md skill
patch-gg/anymove · skills/anymove-capture/SKILL.md · Turn a two-camera AI clip into a game-ready animation with anymove - read every joint with the creature's trained…
git:20261102.dded217 · audit A · 543 stars
anymove-film SKILL.md skill
patch-gg/anymove · skills/anymove-film/SKILL.md · Make the two-camera AI clip for an anymove creature - write the move's prompt from creature.json, send the reference…
git:20261102.dded217 · audit A · 543 stars
anymove-lora SKILL.md skill
patch-gg/anymove · skills/anymove-lora/SKILL.md · Train and use a MiniMax H3 image-to-video LoRA on fal that keeps anymove's two-camera layout - split screen held, limb…
git:20261027.1281201 · audit A · 543 stars
anymove-pack SKILL.md skill
patch-gg/anymove · skills/anymove-pack/SKILL.md · Turn an anymove creature's captured takes into one game-ready GLB - score the takes against the gates, pick the…
git:20261102.dded217 · audit A · 543 stars
anymove-reader SKILL.md skill
patch-gg/anymove · skills/anymove-reader/SKILL.md · Train the joint reader for one anymove creature - render about 2,200 random poses from both layout cameras with every…
git:20261027.1281201 · audit A · 543 stars
anymove-rig SKILL.md skill
patch-gg/anymove · skills/anymove-rig/SKILL.md · Set up a new creature for anymove - get a textured mesh, scale and face it, place its skeleton in rig.json with grid…
git:20261102.dded217 · audit A · 543 stars

Every file in patch-gg/anymove

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