game-ui-ux skillA
game-ui-ux is agent-read markdown (skill) from akillness/jeo-skills: Design and review an engine-neutral game UI/UX contract for HUDs, menus, inventories, shops, maps, settings, overlays, tutorials, notifications, and controller flows. Use when a game interface must define player decisions, information hierarchy, persistent versus contextual HUD state, screen-stack behavior, keyboard/gamepad/touch input, focus order, back behavior, safe areas, responsive layout, scalable text, localization, accessibility, event-driven data binding, or cross-device verification; w.
Indexed from public GitHub and served as immutable, content-addressed versions. Install it pinned to an exact SHA-256 with the mdr CLI, and every file is verified against the hash recorded here before it reaches your agent. The deterministic audit below grades the latest version, and the same file always earns the same grade.
What the file says
# Game UI/UX This is the canonical generic game-interface contract. It combines the pictured `game-ui-design`, `game-ui-ux`, and Three.js game-UI planning lanes without duplicating engine widgets or the project-specific Open Design takeover workflow. ## When to use this skill Use it to: - design or review a HUD, menu, inventory, shop, map, settings screen, or overlay; - map player decisions to information priority and visibility rules; - design screen flow, pause/overlay behavior, focus order, and back/cancel behavior; - support mouse, keyboard, controller, touch, and assistive input consistently; - handle aspect ratios, safe areas, text scaling, localization, and content expansion; - replace per-frame UI polling with a documented state/event contract; - compare mockups against real runtime states and target devices; - build a verification matrix before engine implementation. Do not use it for a landing-page UI, pure visual moodboard, engine-specific widget code, moment-to-moment juice, or a Darkbone Archer Open Design takeover. Route those to web design, Open Design game UI, `game-feel`, Unity, or Three.js specialists. ## Instructions …
Read the whole file at its exact version.
How to install
mdr add akillness/jeo-skills/game-ui-ux@v1.0mdr add akillness/jeo-skills/game-ui-ux@sha256:124e2a265c399227Pin to a label to follow the author's releases, or to a sha256 to freeze the exact bytes forever. Either way the resolved hash is written to mdr.lock, and mdr install reproduces it on any machine.
[](https://markdownregistry.com/a/art_4owlxccitaw6vgui)
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Versions
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| v1.0 latest | 2026-08-28 | bbbde81 | 8,441 B | A | view · diff |
| v1.0 | 2026-08-28 | 47831aa | 8,759 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (8441 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
akillness/jeo-skills · 47 stars · license none · pushed 2026-09-22 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_4owlxccitaw6vgui GET https://markdownregistry.com/api/v1/resolve?ref=akillness/jeo-skills/game-ui-ux GET https://markdownregistry.com/api/v1/blob/124e2a265c399227a226ffb3f093c378e2520f6f285529ab17d2d39328f3d5ef
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