game-ui-ux SKILL.md skillA

game-ui-ux from akillness/jeo-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add akillness/jeo-skills/game-ui-ux@v1.0

Pins v1.0 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
akillness/jeo-skills
Path
.agent-skills/game-ui-ux/SKILL.md
Versions recorded
2
Latest version
v1.0, committed Aug 28, 2026
First version recorded
Aug 28, 2026
Size
8,441 bytes
Repository stars
52
License
none declared

Design and review an engine-neutral game UI/UX contract for HUDs, menus, inventories, shops, maps, settings, overlays, tutorials, notifications, and controller flows. Use when a game interface must define player decisions, information hierarchy, persistent versus contextual HUD state, screen-stack behavior, keyboard/gamepad/touch input, focus order, back behavior, safe areas, responsive layout, scalable text, localization, accessibility, event-driven data binding, or cross-device verification…

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Game UI/UX

This is the canonical generic game-interface contract. It combines the pictured
`game-ui-design`, `game-ui-ux`, and Three.js game-UI planning lanes without duplicating
engine widgets or the project-specific Open Design takeover workflow.

## When to use this skill

Use it to:

- design or review a HUD, menu, inventory, shop, map, settings screen, or overlay;
- map player decisions to information priority and visibility rules;
- design screen flow, pause/overlay behavior, focus order, and back/cancel behavior;
- support mouse, keyboard, controller, touch, and assistive input consistently;
- handle aspect ratios, safe areas, text scaling, localization, and content expansion;
- replace per-frame UI polling with a documented state/event contract;
- compare mockups against real runtime states and target devices;
- build a verification matrix before engine implementation.

Do not use it for a landing-page UI, pure visual moodboard, engine-specific widget code,
moment-to-moment juice, or a Darkbone Archer Open Design takeover. Route those to web design,
Open Design game UI, `game-feel`, Unity, or Three.js specialists.

## Instructions
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add akillness/jeo-skills/game-ui-ux@sha256:124e2a265c399227

The line at the top of this page pins the label v1.0, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_4owlxccitaw6vgui.svg)](https://markdownregistry.com/a/art_4owlxccitaw6vgui)

5 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 2 versions of this file, all committed on Aug 28, 2026.

versioncommittedcommitsizeaudit
v1.0 latest2026-08-28 bbbde81 8,441 BA view · diff
v1.02026-08-28 47831aa 8,759 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (8441 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

akillness/jeo-skills · 52 stars · license none declared · pushed 2026-11-05 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_4owlxccitaw6vgui
GET https://markdownregistry.com/api/v1/resolve?ref=akillness/jeo-skills/game-ui-ux
GET https://markdownregistry.com/api/v1/blob/124e2a265c399227a226ffb3f093c378e2520f6f285529ab17d2d39328f3d5ef

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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Every file in akillness/jeo-skills

Other files named game-ui-ux

game-ui-ux SKILL.md skill
gamedev-skills/awesome-gamedev-agent-skills · skills/disciplines/game-ui-ux/SKILL.md · Design and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout…
git:20261024.1b71e63 · audit A · 7,873 stars
game-ui-ux SKILL.md skill
ukanwat/overtime · .claude/skills/game-ui-ux/SKILL.md · Design and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout…
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