game-ui-ux SKILL.md skillA

game-ui-ux from gamedev-skills/awesome-gamedev-agent-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add gamedev-skills/awesome-gamedev-agent-skills/game-ui-ux@git:20260808.3727d02

Pins git:20260808.3727d02 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
gamedev-skills/awesome-gamedev-agent-skills
Path
skills/disciplines/game-ui-ux/SKILL.md
Versions recorded
2
Latest version
git:20260808.3727d02, committed Aug 8, 2026
First version recorded
Jun 25, 2026
Size
8,436 bytes
Repository stars
1,784
License
Apache-2.0

Design and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout, resolution/aspect scaling and safe areas, keyboard/gamepad focus navigation, a screen/menu state stack, and event-driven (not polled) HUD updates. Engine- neutral patterns that pair with the detected engine's UI skill. Use when the user mentions HUD, health bar, main menu, pause menu, settings screen, UI layout, anchors, UI scaling, aspect ratio, safe area, controller/keyboard…

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Game UI/UX

Build HUDs and menus that stay correct on a phone, an ultrawide monitor, and a TV across a
gamepad and a mouse. This skill owns the engine-neutral UI architecture — responsive layout,
scaling, focus navigation, screen flow, and how UI talks to game state — and defers the
concrete widget API to the engine UI skill.

## When to use

- Use when building a HUD (health/ammo/score), a menu (main/pause/settings), an inventory or
  shop screen, or any overlay, and you want it to scale and navigate correctly.
- Use to fix UI that breaks at other resolutions/aspect ratios, ignores notches/safe areas,
  can't be used with a controller, or is wired to game state by per-frame polling.
- Use to structure screen flow (title → game → pause → settings) as a stack, not flag soup.

**When *not* to use:** for the engine's concrete UI nodes/components and styling, use
`godot-ui-control` or Unity UI (UGUI/UI Toolkit). For *visual* punch (button pop, damage
numbers, shake) use `game-feel`. For branching conversation UI use `dialogue-systems`. For
translating UI strings, that is localization (see `references/` and `input-systems` for
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add gamedev-skills/awesome-gamedev-agent-skills/game-ui-ux@sha256:8a094c84a377503a

The line at the top of this page pins the label git:20260808.3727d02, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_vnbafsugtdc5mp5e.svg)](https://markdownregistry.com/a/art_vnbafsugtdc5mp5e)

4 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 2 versions of this file, between Jun 25, 2026 and Aug 8, 2026, about one every 44 days.

versioncommittedcommitsizeaudit
git:20260808.3727d02 latest2026-08-08 3727d02 8,436 BA view · diff
git:20260625.8902adf2026-06-25 8902adf 8,684 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (8436 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

gamedev-skills/awesome-gamedev-agent-skills · 1,784 stars · license Apache-2.0 · pushed 2026-10-09 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_vnbafsugtdc5mp5e
GET https://markdownregistry.com/api/v1/resolve?ref=gamedev-skills/awesome-gamedev-agent-skills/game-ui-ux
GET https://markdownregistry.com/api/v1/blob/8a094c84a377503aa8f4c40df676d1c6b6fc07d36ff95554ce06467f1614397e

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

More from gamedev-skills/awesome-gamedev-agent-skills

router SKILL.md skill
gamedev-skills/awesome-gamedev-agent-skills · router/SKILL.md · Routes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal…
git:20260923.e86bec9 · audit A · 1,784 stars
ai-behavior-trees-utility-ai SKILL.md skill
gamedev-skills/awesome-gamedev-agent-skills · skills/disciplines/ai-behavior-trees-utility-ai/SKILL.md · Build a production behavior-tree runtime (Blackboard, action/condition leaves, sequence/selector/parallel composites…
git:20260824.3f65124 · audit A · 1,784 stars
audio-design SKILL.md skill
gamedev-skills/awesome-gamedev-agent-skills · skills/disciplines/audio-design/SKILL.md · Implement game audio practice — bus/mixer architecture and gain in decibels, ducking (sidechain), adaptive/dynamic…
git:20260808.3727d02 · audit A · 1,784 stars
camera-systems SKILL.md skill
gamedev-skills/awesome-gamedev-agent-skills · skills/disciplines/camera-systems/SKILL.md · Build game cameras that feel good — 2D follow with a deadzone, look-ahead, smoothing, and level-bounds clamping; 3D…
git:20260808.3727d02 · audit A · 1,784 stars
create-game-assets SKILL.md skill
gamedev-skills/awesome-gamedev-agent-skills · skills/disciplines/create-game-assets/SKILL.md · Plan, generate, source, normalize, and validate cohesive visual game assets. Use for art direction, style bibles…
git:20260808.3727d02 · audit A · 1,784 stars
dialogue-systems SKILL.md skill
gamedev-skills/awesome-gamedev-agent-skills · skills/disciplines/dialogue-systems/SKILL.md · Build branching dialogue and narrative — a node/choice graph with conditions, variables, and localization hooks — and…
git:20260925.e4e9569 · audit A · 1,784 stars
game-ai SKILL.md skill
gamedev-skills/awesome-gamedev-agent-skills · skills/disciplines/game-ai/SKILL.md · Design NPC and enemy decision-making with finite state machines, behavior trees, steering behaviors, and A* pathfinding…
git:20260808.3727d02 · audit A · 1,784 stars
game-feel SKILL.md skill
gamedev-skills/awesome-gamedev-agent-skills · skills/disciplines/game-feel/SKILL.md · Add "juice" and game feel that makes actions satisfying — screen shake, hit-stop/freeze frames, tweened/eased motion…
git:20260808.3727d02 · audit A · 1,784 stars
input-systems SKILL.md skill
gamedev-skills/awesome-gamedev-agent-skills · skills/disciplines/input-systems/SKILL.md · Architect game input — action mapping (abstracting keys into named actions), rebinding with conflict detection and…
git:20260808.3727d02 · audit A · 1,784 stars
level-design SKILL.md skill
gamedev-skills/awesome-gamedev-agent-skills · skills/disciplines/level-design/SKILL.md · Design and build playable levels — the blockout/whitebox-to-playable workflow, player metrics and grid layout, pacing…
git:20260808.3727d02 · audit A · 1,784 stars
performance-optimization SKILL.md skill
gamedev-skills/awesome-gamedev-agent-skills · skills/disciplines/performance-optimization/SKILL.md · Find and fix game performance problems methodically — measure with the engine profiler first, reason about the…
git:20260808.3727d02 · audit A · 1,784 stars
physics-tuning SKILL.md skill
gamedev-skills/awesome-gamedev-agent-skills · skills/disciplines/physics-tuning/SKILL.md · Tune game physics for stable, good-feeling motion — fixed vs variable timestep, render interpolation…
git:20260808.3727d02 · audit A · 1,784 stars

Every file in gamedev-skills/awesome-gamedev-agent-skills

Other files named game-ui-ux

game-ui-ux SKILL.md skill
ukanwat/overtime · .claude/skills/game-ui-ux/SKILL.md · Design and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout…
git:20260812.5b73825 · audit A · 399 stars
game-ui-ux SKILL.md skill
akillness/jeo-skills · .agent-skills/game-ui-ux/SKILL.md · Design and review an engine-neutral game UI/UX contract for HUDs, menus, inventories, shops, maps, settings, overlays…
v1.0 · audit A · 48 stars

Browse by kind, by grade A, or by owner.