game-ui-ux SKILL.md skillA
game-ui-ux from ukanwat/overtime is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add ukanwat/overtime/game-ui-ux@git:20260812.5b73825Pins git:20260812.5b73825 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- ukanwat/overtime
- Path
.claude/skills/game-ui-ux/SKILL.md- Versions recorded
- 1
- Latest version
- git:20260812.5b73825, committed Aug 12, 2026
- Size
- 8,684 bytes
- Repository stars
- 399
- License
- MIT
Design and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout, resolution/aspect scaling and safe areas, keyboard/gamepad focus navigation, a screen/menu state stack, and event-driven (not polled) HUD updates. Engine- neutral patterns that pair with the detected engine's UI skill. Use when the user mentions HUD, health bar, main menu, pause menu, settings screen, UI layout, anchors, UI scaling, aspect ratio, safe area, controller/keyboard…
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Game UI/UX Build HUDs and menus that stay correct on a phone, an ultrawide monitor, and a TV across a gamepad and a mouse. This skill owns the engine-neutral UI architecture — responsive layout, scaling, focus navigation, screen flow, and how UI talks to game state — and defers the concrete widget API to the engine UI skill. ## When to use - Use when building a HUD (health/ammo/score), a menu (main/pause/settings), an inventory or shop screen, or any overlay, and you want it to scale and navigate correctly. - Use to fix UI that breaks at other resolutions/aspect ratios, ignores notches/safe areas, can't be used with a controller, or is wired to game state by per-frame polling. - Use to structure screen flow (title → game → pause → settings) as a stack, not flag soup. **When *not* to use:** for the engine's concrete UI nodes/components and styling, use `godot-ui-control` or Unity UI (UGUI/UI Toolkit). For *visual* punch (button pop, damage numbers, shake) use `game-feel`. For branching conversation UI use `dialogue-systems`. For translating UI strings, that is localization (see `references/` and `input-systems` for …
Read the whole file at its exact version.
How to install
mdr add ukanwat/overtime/game-ui-ux@sha256:a950af7eb94c65c5The line at the top of this page pins the label git:20260812.5b73825, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_bbkp37sa2hdegic4)
2 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 1 version of this file, committed on Aug 12, 2026.
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (8684 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
ukanwat/overtime · 399 stars · license MIT · pushed 2026-10-18 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_bbkp37sa2hdegic4 GET https://markdownregistry.com/api/v1/resolve?ref=ukanwat/overtime/game-ui-ux GET https://markdownregistry.com/api/v1/blob/a950af7eb94c65c51a80ca5dea9a91a9fd907d3f7338cc08d57f9120fded5aad
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.
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