unikit-gd-apply SKILL.md skillA
unikit-gd-apply from nintendadev/unikit-ai is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add nintendadev/unikit-ai/unikit-gd-apply@v1.0Pins v1.0 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- nintendadev/unikit-ai
- Path
skills/unikit-gd-apply/SKILL.md- Versions recorded
- 9
- Latest version
- v1.0, committed Oct 22, 2026
- First version recorded
- Jun 26, 2026
- Size
- 20,922 bytes
- Repository stars
- 21
- License
- MIT
Dispatch an explicit, user-dictated set of edits that spans TWO OR MORE zones of the GDD — the master spec, systems, content types, and flows — in one ordered pass. Writes nothing itself: it resolves each delta to its (target, zone), orders them so a system change lands before the content or flow that depends on it, delegates each to the owning skill (/unikit-gd-spec, /unikit-gd-system, /unikit-gd-content, /unikit-gd-flow), and closes with one /unikit-gd-verify pass. Use when you already know…
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# Game Design — Multi-Zone Edit Dispatcher Apply **a set of explicit, user-dictated edits that crosses more than one zone of the GDD** — the master spec (`GAME.md` + roster), systems, content types, and flows — in a single ordered pass. This skill is a **dispatcher, not an author**: it owns **nothing** and writes **nothing**. For each delta it resolves the `(target, zone)`, orders the set so the change graph stays causally fresh, hands each delta to the zone that owns it (`unikit-gd-spec` / `unikit-gd-system` / `unikit-gd-content` / `unikit-gd-flow`), and closes with **one** consistency pass (`unikit-gd-verify`). The actual writing — sections, registry facts, version bumps, `[gen]` re-renders — happens **inside the owner skills**, under their collaborative protocol and delta discipline; this skill never bypasses it. **Three input shapes.** (1) **No argument** — the bare `/unikit-gd-apply` reads the **last `unikit-gd-verify` output in this session** (free-text prose, no fence) and lifts its apply-ready deltas; this is verify's handoff path (verify ends on a bare `/unikit-gd-apply`). (2) **Prose deltas** typed directly as the argument. (3) A …
Read the whole file at its exact version.
How to install
mdr add nintendadev/unikit-ai/unikit-gd-apply@sha256:ff9bf8d888992acdThe line at the top of this page pins the label v1.0, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_6esmech7hyfvfics)
2 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 9 versions of this file, between Jun 26, 2026 and Oct 22, 2026, about one every 15 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| v1.0 latest | 2026-10-22 | 98cfcba | 20,922 B | A | view · diff |
| v1.0 | 2026-10-11 | 9d1db21 | 20,525 B | A | view · diff |
| v1.0 | 2026-10-06 | 50098b2 | 20,482 B | A | view · diff |
| v1.0 | 2026-10-03 | 77da1fc | 21,310 B | A | view · diff |
| v1.0 | 2026-09-25 | 4854780 | 21,309 B | A | view · diff |
| v1.0 | 2026-07-14 | 19b3c69 | 20,952 B | A | view · diff |
| v1.0 | 2026-07-14 | 6769a9a | 20,952 B | A | view · diff |
| v1.0 | 2026-06-28 | 6a84a5d | 21,172 B | A | view · diff |
| v1.0 | 2026-06-26 | 25957e5 | 19,672 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (20922 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
nintendadev/unikit-ai · 21 stars · license MIT · pushed 2026-11-05 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_6esmech7hyfvfics GET https://markdownregistry.com/api/v1/resolve?ref=nintendadev/unikit-ai/unikit-gd-apply GET https://markdownregistry.com/api/v1/blob/ff9bf8d888992acdc3ca44f4dbd1d68360704c3e7f2a09466cd9f10d1e526db4
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.