solidcraft-assemblies SKILL.md skillA
solidcraft-assemblies from randomonkey05/solidcraft-agent-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add randomonkey05/solidcraft-agent-skills/solidcraft-assemblies@git:20261101.b674e1dPins git:20261101.b674e1d in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- randomonkey05/solidcraft-agent-skills
- Path
skills/solidcraft-assemblies/SKILL.md- Versions recorded
- 2
- Latest version
- git:20261101.b674e1d, committed Nov 1, 2026
- First version recorded
- Oct 27, 2026
- Size
- 7,755 bytes
- Repository stars
- 12
- License
- Apache-2.0
Use when building multi-part assemblies in SolidCraft, static or moving (rovers, linkages, robots, enclosures): minimise distinct bodies, reuse and mirror instances, and keep moving parts collision-free.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# SolidCraft assemblies: repeatability first, no collisions in motion Applies to any assembly: static (enclosures, frames, fixtures) and moving (linkages, suspensions, legs, arms). The goal is an assembly that is easy to edit later: change one body and every instance follows. ## 0. Housekeeping - One folder per model, all its files inside. Changes go in the same folder under a new name (`model_v2`); never overwrite earlier versions. If your setup restricts where the app may save files, create the folder first. - Always deliver a screenshot of the result (and, for moving assemblies, one in a non-home pose). - Reply in the user's language. ## 1. Plan repeatability BEFORE modelling Write a short part table first: part type, how many instances, how each instance is derived. Target: number of distinct bodies = number of part types, not number of physical parts. Look for, in this order: 1. **Identical parts** -> one component, N instances (wheels, fasteners, standoffs, identical links, brackets). …
Read the whole file at its exact version.
How to install
mdr add randomonkey05/solidcraft-agent-skills/solidcraft-assemblies@sha256:3f0b4b1d2ec23be5The line at the top of this page pins the label git:20261101.b674e1d, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_6g5pe474zt2dubbb)
1 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 2 versions of this file, between Oct 27, 2026 and Nov 1, 2026, about one every 4 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20261101.b674e1d latest | 2026-11-01 | b674e1d | 7,755 B | A | view · diff |
| git:20261027.e291188 | 2026-10-27 | e291188 | 6,861 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (7755 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
randomonkey05/solidcraft-agent-skills · 12 stars · license Apache-2.0 · pushed 2026-11-02 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_6g5pe474zt2dubbb GET https://markdownregistry.com/api/v1/resolve?ref=randomonkey05/solidcraft-agent-skills/solidcraft-assemblies GET https://markdownregistry.com/api/v1/blob/3f0b4b1d2ec23be533c5cfb104457f1effa81ce823e9be447cfd5dcd814be528
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.