solidcraft-editing SKILL.md skillA
solidcraft-editing from randomonkey05/solidcraft-agent-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add randomonkey05/solidcraft-agent-skills/solidcraft-editing@git:20261102.9938cf6Pins git:20261102.9938cf6 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- randomonkey05/solidcraft-agent-skills
- Path
skills/solidcraft-editing/SKILL.md- Versions recorded
- 2
- Latest version
- git:20261102.9938cf6, committed Nov 2, 2026
- First version recorded
- Oct 27, 2026
- Size
- 11,296 bytes
- Repository stars
- 12
- License
- Apache-2.0
Use when changing, fixing or extending an existing SolidCraft design through its MCP server - a .solidcraft file or the design open in the app. Typical requests: resize it, move a cut, change a hole or standoff, add a fillet or chamfer, make a fixed value parametric, or a feature shows an error after a change or after the app crashed.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# SolidCraft editing
## Overview
Edit an existing design through its parameters instead of rebuilding it. Every sketch dimension and feature input is already a parameter (`d1`, `d2`, ...), so most edits are a `parameters.change` each, sent together in one batch. Map the design with a few compact calls rather than walking the timeline one feature at a time. For command shapes and traps, in SolidCraft's own chat or any MCP client, call `skill_reference {"skill":"solidcraft-modeling"}`. Elsewhere, use `reference.md` from the `solidcraft-modeling` skill.
## Map the design (3-4 calls)
1. **Open:** if the design is not open yet, run `open {path}`. When the server is bridged to the app and the current design is `dirty`, ask before opening anything.
- `open` of a path that is already open and changed keeps the changed design (tested on 0.29.0: volume and sketches were not reloaded). To get back to the saved file, copy it to a new name and open the copy.
2. **Overview:** `inspect_design {"measure":false,"sketches":false}` lists the user parameters, the sketch dimensions (`d1`, `d2`, ... with their expressions), the features in order, and their errors.
…Read the whole file at its exact version.
How to install
mdr add randomonkey05/solidcraft-agent-skills/solidcraft-editing@sha256:e749ef145b0e8038The line at the top of this page pins the label git:20261102.9938cf6, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_f6puumsofq7dfpy7)
1 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 2 versions of this file, between Oct 27, 2026 and Nov 2, 2026, about one every 6 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20261102.9938cf6 latest | 2026-11-02 | 9938cf6 | 11,296 B | A | view · diff |
| git:20261027.9af30e1 | 2026-10-27 | 9af30e1 | 6,157 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (11296 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
randomonkey05/solidcraft-agent-skills · 12 stars · license Apache-2.0 · pushed 2026-11-02 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_f6puumsofq7dfpy7 GET https://markdownregistry.com/api/v1/resolve?ref=randomonkey05/solidcraft-agent-skills/solidcraft-editing GET https://markdownregistry.com/api/v1/blob/e749ef145b0e8038282140a9e3ce3479aed363d822eda36c35e8b35488a78a89
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.