solidcraft-mechanisms SKILL.md skillA

solidcraft-mechanisms from randomonkey05/solidcraft-agent-skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add randomonkey05/solidcraft-agent-skills/solidcraft-mechanisms@git:20261027.9af30e1

Pins git:20261027.9af30e1 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
randomonkey05/solidcraft-agent-skills
Path
skills/solidcraft-mechanisms/SKILL.md
Versions recorded
1
Latest version
git:20261027.9af30e1, committed Oct 27, 2026
Size
12,404 bytes
Repository stars
12
License
Apache-2.0

Use when building, driving or animating an assembly or mechanism in SolidCraft through its MCP server - components, grounding, joints and joint origins, rigid groups, motion links, closed loops such as an actuator on a hinged panel or a linkage, contact sets, motion studies, degrees of freedom - or when a drive moves nothing, stops early or a part jumps when it is joined. To model the parts themselves, use solidcraft-modeling.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# SolidCraft mechanisms

## Overview
An assembly is components placed by joints. Work the mechanism out as world points and axes first: every pin, slide and hinge, which part each one joins, and the value you expect at each pose. Then give every joint origin by those coordinates, and check each step against a number you computed yourself. A drive that reports success can still have moved nothing. Command shapes, a worked example, the traps and reply sizes are in `reference.md` next to this file. To build the parts themselves, use `solidcraft-modeling`.

Written against SolidCraft `main` after 0.11.1, which counts the degrees of freedom of closed loops, carries motion links through chains made in any order, and answers drives in degrees with `moved` (and a `reason` when nothing could move).

## Before the first call
1. In SolidCraft's own chat or any MCP client, call `skill_reference {"skill":"solidcraft-mechanisms"}`. Elsewhere, read `reference.md`.
2. **Open:** if the design is not open yet, run `open {path}`. When the server is bridged to the app and the current design is `dirty`, ask before opening anything.
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add randomonkey05/solidcraft-agent-skills/solidcraft-mechanisms@sha256:e3baf1784bedcf98

The line at the top of this page pins the label git:20261027.9af30e1, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_qjrdopohxglisn3h.svg)](https://markdownregistry.com/a/art_qjrdopohxglisn3h)

1 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 1 version of this file, committed on Oct 27, 2026.

versioncommittedcommitsizeaudit
git:20261027.9af30e1 latest2026-10-27 9af30e1 12,404 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (12404 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

randomonkey05/solidcraft-agent-skills · 12 stars · license Apache-2.0 · pushed 2026-11-02 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_qjrdopohxglisn3h
GET https://markdownregistry.com/api/v1/resolve?ref=randomonkey05/solidcraft-agent-skills/solidcraft-mechanisms
GET https://markdownregistry.com/api/v1/blob/e3baf1784bedcf9810b8b6507f8f6c542b785d70f2e850ba93e4245660492bf3

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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