AGENTS.mdA

AGENTS.md from hatayama/unity-cli-loop is an AGENTS.md file: the standing instructions coding agents read in that repo.

Install it, pinned
mdr add hatayama/unity-cli-loop/AGENTS.md@git:20261029.f5fba89

Pins git:20261029.f5fba89 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 14 of 14 checks passed
Kind
AGENTS.md file
Repository
hatayama/unity-cli-loop
Path
AGENTS.md
Versions recorded
16
Latest version
git:20261029.f5fba89, committed Oct 29, 2026
First version recorded
Sep 2, 2026
Size
18,890 bytes
Repository stars
592
License
MIT

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

## Architecture Overview

This project provides a **CLI tool (`uloop`)** that communicates with Unity Editor over local IPC
(a Unix domain socket on macOS/Linux, a named pipe on Windows — not TCP).
AI agents interact with Unity through `uloop` CLI commands (e.g., `uloop get-logs`, `uloop compile`).
The Unity Editor side hosts a local project IPC server that accepts short-lived CLI command sessions.

## Repository Map

Directory-level responsibilities. Kept deliberately coarse — check the directory itself for file-level detail.

- `Packages/src/` — the Unity package (C#). Each first-party tool lives in `Editor/FirstPartyTools/<Tool>/` with its implementation and agent skill (`Skill/SKILL.md`, optional `Skill/references/`).
- `Packages/src/Editor/CliOnlyTools~/<Tool>/Skill/` — skills for CLI-only commands (launch, pause-point, etc.) that have no Unity tool class. Tilde-suffixed folders are ignored by Unity, so files there need no `.meta`; files under `FirstPartyTools` do (run `uloop compile` to let Unity generate them).
- `Assets/` — the development/test Unity project, including custom-command samples under `Assets/Editor/CustomCommandSamples/`.
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add hatayama/unity-cli-loop/AGENTS.md@sha256:9113672a0a22fd15

The line at the top of this page pins the label git:20261029.f5fba89, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_akcu4s2nvgqdjxly.svg)](https://markdownregistry.com/a/art_akcu4s2nvgqdjxly)

3 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 16 versions of this file, between Sep 2, 2026 and Oct 29, 2026, about one every 4 days.

versioncommittedcommitsizeaudit
git:20261029.f5fba89 latest2026-10-29 f5fba89 18,890 BA view · diff
git:20261010.b04b58e2026-10-10 b04b58e 18,837 BA view · diff
git:20261009.32421a42026-10-09 32421a4 18,711 BA view · diff
git:20261007.35084a82026-10-07 35084a8 18,491 BA view · diff
git:20261003.470a8602026-10-03 470a860 18,367 BA view · diff
git:20260923.2f4d4102026-09-23 2f4d410 17,782 BA view · diff
git:20260922.de3c5cf2026-09-22 de3c5cf 17,257 BA view · diff
git:20260915.dc0bb702026-09-15 dc0bb70 17,187 BA view · diff
git:20260908.1624b832026-09-08 1624b83 16,861 BA view · diff
git:20260908.c847ecb2026-09-08 c847ecb 16,850 BA view · diff
git:20260908.81d61cc2026-09-08 81d61cc 16,623 BA view · diff
git:20260907.1e216a02026-09-07 1e216a0 15,654 BA view · diff
git:20260907.07fd55c2026-09-07 07fd55c 15,380 BA view · diff
git:20260904.db6412f2026-09-04 db6412f 14,919 BA view · diff
git:20260903.d0340b32026-09-03 d0340b3 14,249 BA view · diff
git:20260902.01c219b2026-09-02 01c219b 13,888 BA view

Audit of the latest version

A  14 of 14 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Size between 200 bytes and 200 KB (18890 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

hatayama/unity-cli-loop · 592 stars · license MIT · pushed 2026-11-05 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_akcu4s2nvgqdjxly
GET https://markdownregistry.com/api/v1/resolve?ref=hatayama/unity-cli-loop/AGENTS.md
GET https://markdownregistry.com/api/v1/blob/9113672a0a22fd15444413dacb9d37db7910559c2bf3882d2c22e3919c54699e

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: how to write a good AGENTS.md · AGENTS.md vs CLAUDE.md · which agent file does what.

More from hatayama/unity-cli-loop

uloop-clear-console SKILL.md skill
hatayama/unity-cli-loop · .agents/skills/uloop-clear-console/SKILL.md · Clear Unity Console entries. Use before compile, tests, or debugging when stale logs would hide the current result.
git:20260711.6daa84f · audit A · 592 stars
uloop-compile SKILL.md skill
hatayama/unity-cli-loop · .agents/skills/uloop-compile/SKILL.md · Compile the Unity project and report errors/warnings. Use after C# edits; to try edits in the running Editor without a…
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hatayama/unity-cli-loop · .agents/skills/uloop-execute-dynamic-code/SKILL.md · Execute C# with Unity APIs when existing uloop tools cannot inspect or edit enough. Use for reachable scene/component…
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uloop-find-game-objects SKILL.md skill
hatayama/unity-cli-loop · .agents/skills/uloop-find-game-objects/SKILL.md · Find or inspect Unity GameObjects, especially objects the user currently selected in the Hierarchy. Use for details…
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uloop-focus-window SKILL.md skill
hatayama/unity-cli-loop · .agents/skills/uloop-focus-window/SKILL.md · Bring the Unity Editor window to front. Use when Unity must be visible for visual checks or user-facing interaction.
git:20260727.a58b0b2 · audit A · 592 stars
uloop-game-view-mode SKILL.md skill
hatayama/unity-cli-loop · .agents/skills/uloop-game-view-mode/SKILL.md · Show which view the Game tab is showing, switch it between the Game view and the Device Simulator (rotating the…
git:20261020.28f020b · audit A · 592 stars
uloop-get-hierarchy SKILL.md skill
hatayama/unity-cli-loop · .agents/skills/uloop-get-hierarchy/SKILL.md · Get the Unity scene hierarchy as a structured tree. Use for parent-child structure, descendants, roots, or subtrees…
git:20260907.07fd55c · audit A · 592 stars
uloop-get-logs SKILL.md skill
hatayama/unity-cli-loop · .agents/skills/uloop-get-logs/SKILL.md · Read current Unity Console entries from a running Editor. Use during bug investigation after compile, tests, PlayMode…
git:20260711.604a4d3 · audit A · 592 stars
uloop-hello-world SKILL.md skill
hatayama/unity-cli-loop · .agents/skills/uloop-hello-world/SKILL.md · Sample uloop hello-world tool. Use to verify custom tool wiring or inspect a minimal tool implementation example.
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uloop-hot-reload SKILL.md skill
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git:20261013.e8058b6 · audit A · 592 stars
uloop-launch SKILL.md skill
hatayama/unity-cli-loop · .agents/skills/uloop-launch/SKILL.md · Launch or restart Unity Editor. Use only when Unity is not running or stays frozen after retries — not as a health…
git:20261027.57108db · audit A · 592 stars

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