uloop-find-game-objects SKILL.md skillA
This file is byte-identical to the first copy the registry indexed, one of 3 indexed copies. Same content hash, so the same checks give both the same grade.
uloop-find-game-objects from hatayama/unity-cli-loop is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add hatayama/unity-cli-loop/uloop-find-game-objects@git:20260907.07fd55cPins git:20260907.07fd55c in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- hatayama/unity-cli-loop
- Path
.agents/skills/uloop-find-game-objects/SKILL.md- Versions recorded
- 5
- Latest version
- git:20260907.07fd55c, committed Sep 7, 2026
- First version recorded
- Jul 11, 2026
- Size
- 3,273 bytes
- Repository stars
- 592
- License
- MIT
Find or inspect Unity GameObjects, especially objects the user currently selected in the Hierarchy. Use for details, components, tags, layers, or name/path searches.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# uloop find-game-objects Find GameObjects with search criteria or get details for currently selected Hierarchy objects. Use this before `execute-dynamic-code` when identifying or inspecting selected GameObjects. Use `get-hierarchy` instead when you need the child tree, parent-child structure, or descendants under the selection. ## Usage ```bash uloop find-game-objects [options] ``` ## Parameters | Parameter | Type | Default | Description | |-----------|------|---------|-------------| | `--name-pattern` | string | - | Name pattern to search | | `--search-mode` | string | `exact` | Search mode: `exact`, `path`, `regex`, `contains`, `selected` | | `--required-components` | array | - | Required components | | `--tag` | string | - | Tag filter | | `--layer` | integer | - | Layer filter (layer number) | | `--max-count` | integer | `20` | Maximum number of results | | `--include-inactive` | flag | - | Include inactive GameObjects | | `--include-inherited-properties` | flag | - | Include inherited properties in results | ## Search Modes | Mode | Description | |------|-------------| …
Read the whole file at its exact version.
How to install
mdr add hatayama/unity-cli-loop/uloop-find-game-objects@sha256:42e2df5569b28c34The line at the top of this page pins the label git:20260907.07fd55c, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_uiobm7t765pkovx4)
1 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 5 versions of this file, between Jul 11, 2026 and Sep 7, 2026, about one every 14 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20260907.07fd55c latest | 2026-09-07 | 07fd55c | 3,273 B | A | view · diff |
| git:20260825.2e4daff | 2026-08-25 | 2e4daff | 3,273 B | A | view · diff |
| git:20260724.a15bdd6 | 2026-07-24 | a15bdd6 | 3,277 B | A | view · diff |
| git:20260720.a01d2cb | 2026-07-20 | a01d2cb | 3,651 B | A | view · diff |
| git:20260711.6daa84f | 2026-07-11 | 6daa84f | 3,068 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (3273 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
hatayama/unity-cli-loop · 592 stars · license MIT · pushed 2026-11-05 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_uiobm7t765pkovx4 GET https://markdownregistry.com/api/v1/resolve?ref=hatayama/unity-cli-loop/uloop-find-game-objects GET https://markdownregistry.com/api/v1/blob/42e2df5569b28c346f3fa4bfd50b256c3530a8ed7986aa657efb92b374a200ac
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.
More from hatayama/unity-cli-loop
Every file in hatayama/unity-cli-loop