uloop-compile SKILL.md skillA
uloop-compile from hatayama/unity-cli-loop is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add hatayama/unity-cli-loop/uloop-compile@git:20261012.2ce77acPins git:20261012.2ce77ac in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- hatayama/unity-cli-loop
- Path
.agents/skills/uloop-compile/SKILL.md- Versions recorded
- 11
- Latest version
- git:20261012.2ce77ac, committed Oct 12, 2026
- First version recorded
- Aug 21, 2026
- Size
- 5,822 bytes
- Repository stars
- 592
- License
- MIT
Compile the Unity project and report errors/warnings. Use after C# edits; to try edits in the running Editor without a domain reload, use hot-reload.
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
# uloop compile Execute Unity project compilation. ## When to use - After C# edits, to check for compile errors and make the change live in the Editor (Play Mode, tests, a tool call): to land edits you finished trying with hot reload, or to apply structural changes hot reload cannot. - To try an edit in the running Editor, especially during Play Mode, run `uloop hot-reload` instead: a compile drops every hot-reload patch and discards the Play session. ## Usage ```bash uloop compile [--force-recompile] [--no-wait-for-domain-reload] [--stop-on-external-scene-changes] [--timeout-seconds <seconds>] ``` ## Parameters | Parameter | Type | Default | Description | |-----------|------|---------|-------------| | `--force-recompile` | flag | - | Full recompile plus domain reload. Almost never needed: a plain compile already detects externally edited files, and the forced reload can freeze large projects and come back as `COMPILE_RESULT_UNKNOWN`. | | `--no-wait-for-domain-reload` | flag | - | Return before Domain Reload completion | | `--stop-on-external-scene-changes` | flag | - | Stop before compilation if open Scene files changed externally instead of auto-reloading them | …
Read the whole file at its exact version.
How to install
mdr add hatayama/unity-cli-loop/uloop-compile@sha256:3ab783459fd18192The line at the top of this page pins the label git:20261012.2ce77ac, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_j6aremmztys6nrbb)
2 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 11 versions of this file, between Aug 21, 2026 and Oct 12, 2026, about one every 5 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| git:20261012.2ce77ac latest | 2026-10-12 | 2ce77ac | 5,822 B | A | view · diff |
| git:20261007.fed634a | 2026-10-07 | fed634a | 5,161 B | A | view · diff |
| git:20260923.cbee05b | 2026-09-23 | cbee05b | 5,059 B | A | view · diff |
| git:20260915.cc12dc2 | 2026-09-15 | cc12dc2 | 4,570 B | A | view · diff |
| git:20260908.9c0f195 | 2026-09-08 | 9c0f195 | 4,552 B | A | view · diff |
| git:20260908.c2a06ca | 2026-09-08 | c2a06ca | 4,453 B | A | view · diff |
| git:20260905.66ab19c | 2026-09-05 | 66ab19c | 4,348 B | A | view · diff |
| git:20260903.4e35b65 | 2026-09-03 | 4e35b65 | 4,104 B | A | view · diff |
| git:20260825.2e4daff | 2026-08-25 | 2e4daff | 3,485 B | A | view · diff |
| git:20260821.aae722f | 2026-08-21 | aae722f | 3,511 B | A | view · diff |
| git:20260821.dc86a7b | 2026-08-21 | dc86a7b | 3,098 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (5822 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
hatayama/unity-cli-loop · 592 stars · license MIT · pushed 2026-11-05 · branch main
API
GET https://markdownregistry.com/api/v1/artifacts/art_j6aremmztys6nrbb GET https://markdownregistry.com/api/v1/resolve?ref=hatayama/unity-cli-loop/uloop-compile GET https://markdownregistry.com/api/v1/blob/3ab783459fd18192ef6a5f20c293a265b402821568bd8bab2efc6d1d37aafa8a
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.
More from hatayama/unity-cli-loop
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