uloop-control-play-mode SKILL.md skillA

This file is byte-identical to the first copy the registry indexed, one of 3 indexed copies. Same content hash, so the same checks give both the same grade.

uloop-control-play-mode from hatayama/unity-cli-loop is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add hatayama/unity-cli-loop/uloop-control-play-mode@git:20260930.e85f53d

Pins git:20260930.e85f53d in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
hatayama/unity-cli-loop
Path
.agents/skills/uloop-control-play-mode/SKILL.md
Versions recorded
9
Latest version
git:20260930.e85f53d, committed Sep 30, 2026
First version recorded
Jul 24, 2026
Size
6,453 bytes
Repository stars
592
License
MIT

Control Unity Editor Play Mode. Use to Play (or Resume, its alias), Stop, Pause, or Step Play Mode, or query Status without side effects, for runtime behavior checks and frame inspection.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# uloop control-play-mode

Control Unity Editor play mode (play/stop/pause/step) or query its state without side effects (status).

## Usage

```bash
uloop control-play-mode [options]
```

## Parameters

| Parameter | Type | Default | Description |
|-----------|------|---------|-------------|
| `--action` | string | `Play` | `Play` - start Play Mode, `Stop` - stop Play Mode, `Pause` - pause Play Mode, `Step` - advance one frame while paused, `Status` - report current state without changing anything, `Resume` - alias of Play in every state, including starting Play Mode when stopped |
| `--timeout-seconds` | integer | `180` | Maximum seconds to wait for the requested play mode state |
| `--unsaved-changes` | string | `keep` | How `Play` from Edit Mode handles unsaved Scene/Prefab Stage changes: `keep` enters Play Mode without saving (like the Editor's Play button); `save` writes them first; `fail` stops if any exist |

## Output

Returns JSON with the current play mode state:

- `IsPlaying`: Whether Unity is currently in play mode
- `IsPaused`: Whether play mode is paused
- `Changed`: Whether the requested action changed the current play mode state
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add hatayama/unity-cli-loop/uloop-control-play-mode@sha256:4dea7e9bb711e9b0

The line at the top of this page pins the label git:20260930.e85f53d, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_h2csx4q2dihwfkr2.svg)](https://markdownregistry.com/a/art_h2csx4q2dihwfkr2)

2 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 9 versions of this file, between Jul 24, 2026 and Sep 30, 2026, about one every 9 days.

versioncommittedcommitsizeaudit
git:20260930.e85f53d latest2026-09-30 e85f53d 6,453 BA view · diff
git:20260924.741e47d2026-09-24 741e47d 5,822 BA view · diff
git:20260915.cc12dc22026-09-15 cc12dc2 5,327 BA view · diff
git:20260908.9c0f1952026-09-08 9c0f195 5,306 BA view · diff
git:20260824.542c20a2026-08-24 542c20a 5,032 BA view · diff
git:20260820.2beb7252026-08-20 2beb725 4,784 BA view · diff
git:20260819.20e97f62026-08-19 20e97f6 4,321 BA view · diff
git:20260727.33016952026-07-27 3301695 3,556 BA view · diff
git:20260724.a15bdd62026-07-24 a15bdd6 3,365 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (6453 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

hatayama/unity-cli-loop · 592 stars · license MIT · pushed 2026-11-05 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_h2csx4q2dihwfkr2
GET https://markdownregistry.com/api/v1/resolve?ref=hatayama/unity-cli-loop/uloop-control-play-mode
GET https://markdownregistry.com/api/v1/blob/4dea7e9bb711e9b0daa17b323d8933b6c70395a125d5d4dfb4823caf8063de90

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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Every file in hatayama/unity-cli-loop

Other files named uloop-control-play-mode

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uloop-control-play-mode SKILL.md skill
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