game-design SKILL.md skillA
game-design from ellmos-ai/skills is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.
mdr add ellmos-ai/skills/game-design@v1.0.0Pins v1.0.0 in mdr.lock. Pin the fingerprint instead.
- Audit grade
- A, 17 of 17 checks passed
- Kind
- SKILL.md skill
- Repository
- ellmos-ai/skills
- Path
skills/game-dev/game-design/SKILL.md- Versions recorded
- 7
- Latest version
- v1.0.0, committed Sep 27, 2026
- First version recorded
- Jul 30, 2026
- Size
- 8,044 bytes
- Repository stars
- 9
- License
- MIT
How game development works as a process — roles, subtasks, workflows and role descriptions, especially (but not only) for Roblox. Use this skill when it's about the ORGANIZATION of game dev rather than concrete code: Which roles exist (Creative Director, Engineer, Artist, Polish/Audio, Business, QA-Tester, Game Critic)? Who does which subtask? What does a development chain (concept → backend → frontend → polish → test) look like? How do you write a Game Design Document / KONZEPT.md? How do…
Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.
What the file says
<img src="banner.png" width="100%" alt="game-design banner"> # Game Design — Rollen, Teilaufgaben & Workflows ## Zweck Spieleentwicklung ist Teamarbeit aus klar getrennten Disziplinen — auch wenn eine Einzelperson oder ein KI-Agent mehrere davon übernimmt. Dieser Skill liefert das **Organisationsmodell**: welche Rollen es gibt, welche Teilaufgaben dazugehören, in welcher Reihenfolge sie zusammenwirken und wie man ein Spiel als Konzept (GDD) festhält. Für das *technische* Wie siehe `/rojo` (Sync), `/rbx-studio` (Editor/Assets) und den Metaskill `/rbx-dev` (Architektur). Nutze diesen Skill beim Planen eines neuen Spiels, beim Aufteilen der Arbeit (auch zwischen mehreren KI-Agenten) und beim Schreiben/Prüfen eines Game Design Documents. ## Die Rollen (5 Entwicklung + 2 Test) Eine bewährte, kompakte Rollenaufteilung. Vollständige Beschreibungen mit allen Teilaufgaben: [`references/roles-and-workflows.md`](references/roles-and-workflows.md). | Rolle | Fokus | Kern-Teilaufgaben | | --- | --- | --- | | **Creative Director** | WAS & WARUM & für WEN | GDD/KONZEPT, Mechaniken entwerfen & balancen, Priorisierung/Sprints, Story, UX-Flow | …
Read the whole file at its exact version.
How to install
mdr add ellmos-ai/skills/game-design@sha256:e21ae8c9208280a6The line at the top of this page pins the label v1.0.0, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.
[](https://markdownregistry.com/a/art_astecrhzjvgyktu5)
4 badge image fetches in 30 days. What the badge shows.
Versions
The registry has recorded 7 versions of this file, between Jul 30, 2026 and Sep 27, 2026, about one every 10 days.
| version | committed | commit | size | audit | |
|---|---|---|---|---|---|
| v1.0.0 latest | 2026-09-27 | b8ffb91 | 8,044 B | A | view · diff |
| v1.0.0 | 2026-09-13 | 12515b9 | 8,028 B | A | view · diff |
| v1.0.0 | 2026-08-23 | 6875515 | 7,841 B | A | view · diff |
| v1.0.0 | 2026-08-23 | f025c2c | 7,629 B | A | view · diff |
| v1.0.0 | 2026-07-30 | 08fbb89 | 7,610 B | A | view · diff |
| v1.0.0 | 2026-07-30 | 0a53eeb | 7,548 B | A | view · diff |
| v1.0.0 | 2026-07-30 | d690d83 | 7,609 B | A | view |
Audit of the latest version
- pass: Frontmatter block present
- pass: Frontmatter declares a name
- pass: Frontmatter declares a description
- pass: Size between 200 bytes and 200 KB (8044 bytes)
- pass: No zero-width or bidi control characters
- pass: No instruction hidden inside an HTML comment
- pass: No link to an exfiltration or paste host
- pass: No credential-shaped string
- pass: No instruction to send local credentials anywhere
- pass: No text hidden with inline styles
- pass: No prompt-injection phrasing
- pass: No curl or wget piped into a shell
- pass: No recursive delete of root, home or parent
- pass: No instruction to read or print local credentials
- pass: No base64 blob over 200 characters
- pass: No link to a raw IP address
- pass: No script tag
Source
ellmos-ai/skills · 9 stars · license MIT · pushed 2026-11-07 · branch master
API
GET https://markdownregistry.com/api/v1/artifacts/art_astecrhzjvgyktu5 GET https://markdownregistry.com/api/v1/resolve?ref=ellmos-ai/skills/game-design GET https://markdownregistry.com/api/v1/blob/e21ae8c9208280a65f748fd252d86404a38bd12ad05bb53c5f6b0531c56b0720
Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.
Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.
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