game-design SKILL.md skillA

game-design from poorvith-mp/skills-gamedev is an agent skill: a SKILL.md folder an AI agent loads when a task calls for it.

Install it, pinned
mdr add poorvith-mp/skills-gamedev/game-design@git:20260912.4cb57a5

Pins git:20260912.4cb57a5 in mdr.lock. Pin the fingerprint instead.

Audit grade
A, 17 of 17 checks passed
Kind
SKILL.md skill
Repository
poorvith-mp/skills-gamedev
Path
skills/game-design/SKILL.md
Versions recorded
4
Latest version
git:20260912.4cb57a5, committed Sep 12, 2026
First version recorded
Sep 6, 2026
Size
2,057 bytes
Repository stars
5
License
MIT

Design systems and mechanics: GDD authorship, gameplay loops, economy balancing and player psychology. Use when designing gameplay systems, mechanics, balance, or rules.

Collected from public GitHub. Every version is saved exactly as it was and never changes. Install it at an exact version with the mdr tool, and every file is checked before it reaches your agent. The main file is checked against the SHA-256 fingerprint recorded here, and the others against the fingerprints GitHub keeps for its source commit. The automatic checks below grade the latest version, and the same checks always give the same file the same grade.

What the file says

# Game Design

## Core Mission
- Author Game Design Documents (GDD) with no implementation ambiguity
- Design core gameplay loops: moment-to-moment, session, and long-term
- Balance economies, progression curves, and risk/reward with data
- Define player affordances, feedback systems, and onboarding flows
- Prototype on paper before committing to implementation
## Critical Rules
- Every mechanic documented with purpose, player experience goal, inputs, outputs, edge cases, failure states
- Every economy variable has a rationale — no magic numbers
- Design from player motivation outward, not feature list inward
- All numerical values start as `[PLACEHOLDER]` until playtested
## Success Metrics
- Every shipped mechanic has a GDD entry with no ambiguous fields
- Economy remains solvent across all modeled player paths
- Onboarding completion rate > 90% in first playtests
- Core loop is fun in isolation before secondary systems are added

## Output format
- Lead with the result the user asked for.
- Use clear headings and bullet lists where helpful.
- Call out assumptions and open questions at the end.
- Stay specific to the Game Designer workflow; avoid generic filler.
…

Read the whole file at its exact version.

How to install

The exact contents, by fingerprint
mdr add poorvith-mp/skills-gamedev/game-design@sha256:161407d3e57544cb

The line at the top of this page pins the label git:20260912.4cb57a5, which is what most people want. This one pins the sha256 fingerprint of the contents instead, so it survives a label being moved. Either way the exact version is written to mdr.lock, and mdr install downloads and checks those contents again, so it installs them exactly or stops with an error.

Badge

mdr badge

[![mdr](https://markdownregistry.com/badge/art_gnmfu5qusjfgb7x3.svg)](https://markdownregistry.com/a/art_gnmfu5qusjfgb7x3)

6 badge image fetches in 30 days. What the badge shows.

Versions

The registry has recorded 4 versions of this file, between Sep 6, 2026 and Sep 12, 2026, about one every 2 days.

versioncommittedcommitsizeaudit
git:20260912.4cb57a5 latest2026-09-12 4cb57a5 2,057 BA view · diff
git:20260906.817015e2026-09-06 817015e 2,031 BA view · diff
git:20260906.13642d52026-09-06 13642d5 2,030 BA view · diff
git:20260906.88902ac2026-09-06 88902ac 1,948 BA view

Audit of the latest version

A  17 of 17 checks passed. Fixed automatic checks with no AI involved, so the same checks give the same answer every run.
  • pass: Frontmatter block present
  • pass: Frontmatter declares a name
  • pass: Frontmatter declares a description
  • pass: Size between 200 bytes and 200 KB (2057 bytes)
  • pass: No zero-width or bidi control characters
  • pass: No instruction hidden inside an HTML comment
  • pass: No link to an exfiltration or paste host
  • pass: No credential-shaped string
  • pass: No instruction to send local credentials anywhere
  • pass: No text hidden with inline styles
  • pass: No prompt-injection phrasing
  • pass: No curl or wget piped into a shell
  • pass: No recursive delete of root, home or parent
  • pass: No instruction to read or print local credentials
  • pass: No base64 blob over 200 characters
  • pass: No link to a raw IP address
  • pass: No script tag

Source

GitHub

poorvith-mp/skills-gamedev · 5 stars · license MIT · pushed 2026-10-02 · branch main

API

GET https://markdownregistry.com/api/v1/artifacts/art_gnmfu5qusjfgb7x3
GET https://markdownregistry.com/api/v1/resolve?ref=poorvith-mp/skills-gamedev/game-design
GET https://markdownregistry.com/api/v1/blob/161407d3e57544cbeec5fd451f8e6fc98b1be762bf821dee640a92c1b5a38b4d

Your AI assistant does the legwork. You hear about the deals worth your word. Hand yours the standing instructions at modelranch.com and it joins the network that reads files like this one.

Guides: the SKILL.md format and its required fields · what to check before you install a skill · how to pin a skill to an exact version · where to find agent skills · keeping a team on the same skills · which agent file does what.

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Every file in poorvith-mp/skills-gamedev

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